← Home

What the research says

Gambling

Read-only from the Statory library · approved cards only · no estimates · exported 2026-11-04

532 cards · 139 from Korea · newest year first

  1. (Korean title)

    (Korean authors) · 2026 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 209
    Design
    Cross-sectional
    Licence
    Other
  2. Psychiatric outcomes in the first two years after the October 7 attacks: a systematic review of posttraumatic stress, anxiety, depression, and addiction-related outcomes

    Cohen et al. · 2026 · Israel

    (Korean)

    Country
    Israel
    Design
    Meta-analysis
    Licence
    CC BY
  3. Regulatory Whack-a-mole: A Rapid Scoping Review of Gambling Marketing Restrictions and their (in)Effectiveness

    Torrance et al. · 2026 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 50
    Design
    Meta-analysis
    Licence
    CC BY
  4. Disposable Income and Gambling Expenditure in Sweden: Quarterly Evidence from the Licensed Market, 2019-2025

    Mupeta · 2026 · Sweden

    (Korean)

    Country
    Sweden
    Sample
    n = 28
    Design
    Other
    Licence
    CC BY
  5. Educational interventions for erroneous gambling beliefs among Norwegian online casino players: a large-scale real-world study of behavioural impact

    Arshad et al. · 2026 · Norway

    Also covers · Gaming

    (Korean)

    Country
    Norway
    Sample
    n = 18,981
    Design
    Other
    Licence
    CC BY
  6. Context matters: A meta-ethnography investigating barriers and facilitators for the effective implementation of gambling harm prevention and reduction policies

    Selin et al. · 2026 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 37
    Design
    Meta-analysis
    Licence
    CC BY
  7. Frequency of pathological gambling among Egyptian patients with substance use disorders: a cross-sectional study

    Elnenny et al. · 2026 · Egypt

    (Korean)

    Country
    Egypt
    Sample
    n = 65
    Design
    Cross-sectional
    Licence
    CC BY
  8. Structural gaps in referral and treatment pathways for gambling-related harm: a systematic review of health system responses using the antecedents–decision–outcomes framework

    Lakew et al. · 2026 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 39
    Design
    Meta-analysis
    Licence
    CC BY
  9. Shared digital, social, and cognitive mechanisms in gambling and pseudo-investment schemes in Kazakhstan: a multi-source qualitative study

    Khamzina et al. · 2026 · Kazakhstan

    (Korean)

    Country
    Kazakhstan
    Sample
    n = 44
    Design
    Qualitative
    Licence
    CC BY
  10. Exploring Comorbid Addictive Symptoms in Gambling Disorder: The Role of Emotion Regulation, Alexithymia, and Social Support

    Muela et al. · 2026 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 90
    Design
    Cross-sectional
    Licence
    CC BY
  11. "No one takes it seriously": U.S. military personnel with gambling concerns: recommendations for expanding treatment and public health efforts

    Kraus et al. · 2026 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 28
    Design
    Qualitative
    Licence
    CC BY
  12. The experiences and engagement patterns of young adults who regularly view gambling livestreams: a qualitative interview study

    Hughes et al. · 2026 · United Kingdom

    (Korean)

    Country
    United Kingdom
    Sample
    n = 15
    Design
    Qualitative
    Licence
    Quote only
  13. 'Gambling products are designed to be addictive': an experimental comparison of counter-industry gambling harm prevention messages

    Spicer et al. · 2026 · United Kingdom

    (Korean)

    Country
    United Kingdom
    Sample
    n = 4,094
    Design
    Other
    Licence
    CC BY
  14. An Examination of the Relationship Between Fan Loyalty Displayed on Social Media Sites and Internet Gambling Addiction Among Sports Fans

    Parlak · 2026 · Türkiye

    Also covers · Smartphone

    (Korean)

    Country
    Türkiye
    Sample
    n = 300
    Design
    Cross-sectional
    Licence
    CC BY
  15. The developmental path to gambling disorder among U.S. veterans: a life-course perspective

    Gavriel-Fried et al. · 2026 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 28
    Design
    Qualitative
    Licence
    CC BY
  16. More Than a Bad Bet: Problem Gambling, Emotional Reactivity, and Athlete Cyberbullying Among Sports Bettors

    Walker et al. · 2026 · United States

    (Korean)

    Country
    United States
    Sample
    n = 1,013
    Design
    Cross-sectional
    Licence
    CC BY
  17. Betting from the margins: gambling, respectability and the invisible incorporation of women into sports betting in Gweru, Zimbabwe

    Choto et al. · 2026 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 13
    Design
    Qualitative
    Licence
    CC BY
  18. Should gaming disorder include non-digital gaming activities, e.g., collectible card games, tabletop games?

    Sanders et al. · 2026 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Sample
    n = 1,961
    Design
    Other
    Licence
    Other
  19. (Korean title)

    (Korean authors) · 2026 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 250
    Design
    Cross-sectional
    Licence
    Other
  20. (Korean title)

    (Korean authors) · 2026 · South Korea

    (Korean)

    Country
    South Korea
    Design
    Other
    Licence
    Other
  21. Mitigating Gambling-Related Harms in Children and Young People: A Scoping Review of Interventions

    Davis et al. · 2025 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 40
    Design
    Meta-analysis
    Licence
    CC BY
  22. Investigating the Relationship between Financial Motivation and Risk-Taking Behaviour in Sports Betting among Different Demographics in Nigeria

    Okey et al. · 2025 · Nigeria

    (Korean)

    Country
    Nigeria
    Design
    Cross-sectional
    Licence
    CC BY-NC
  23. (Korean title)

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 15
    Design
    Qualitative
    Licence
    Other
  24. (Korean title)

    (Korean authors) · 2025 · South Korea

    Also covers · Smartphone

    (Korean)

    Country
    South Korea
    Sample
    n = 3
    Design
    Qualitative
    Licence
    Other
  25. (Korean title)

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 349
    Design
    Cross-sectional
    Licence
    Other
  26. (Korean title)

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 80
    Design
    Meta-analysis
    Licence
    Other
  27. (Korean title)

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 1,200
    Design
    Cross-sectional
    Licence
    Other
  28. (Korean title)

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 113
    Design
    Cross-sectional
    Licence
    Other
  29. (Korean title)

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 65
    Design
    Other
    Licence
    Other
  30. (Korean title)

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 80
    Design
    Meta-analysis
    Licence
    Other
  31. Gambling, trauma, and the mind: a network analysis of online gambling and personal well-being

    Helvich et al. · 2025 · Czechia

    (Korean)

    Country
    Czechia
    Sample
    n = 3,399
    Design
    Cross-sectional
    Licence
    CC BY
  32. Neurotransmitters crosstalk and regulation in the reward circuit of subjects with behavioral addiction

    Peng et al. · 2025 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    CC BY
  33. GamblingLess: In-The-Moment: a mixed-methods acceptability and engagement evaluation of a gambling just-in-time adaptive intervention

    Dowling et al. · 2025 · Australia

    (Korean)

    Country
    Australia
    Sample
    n = 192
    Design
    Other
    Licence
    CC BY
  34. Understanding barriers and motivators for problem gambling screening by professionals in healthcare and social-assistance settings

    Heath et al. · 2025 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 89
    Design
    Other
    Licence
    CC BY
  35. Accessing Responsible Gambling Information from Casinos: Two Secret Shopper Studies

    Morelli et al. · 2025 · United States

    (Korean)

    Country
    United States
    Sample
    n = 12
    Design
    Cross-sectional
    Licence
    CC BY
  36. Recovery Blindness: The Concept of Recovery in Veterans with a Gambling Disorder – A Scoping Review

    Gavriel-Fried et al. · 2025 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Qualitative
    Licence
    CC BY
  37. Mandatory verses voluntary self-tests for new online casino customers: effect on engagement, quality, gambling behavior and use of responsible gambling measures

    Jonsson et al. · 2025 · Sweden

    (Korean)

    Country
    Sweden
    Sample
    n = 1,825
    Design
    Other
    Licence
    CC BY
  38. Not always as advertised: Different effects from viewing safer gambling (harm prevention) adverts on gambling urges

    Newall et al. · 2025 · United Kingdom

    (Korean)

    Country
    United Kingdom
    Sample
    n = 2,741
    Design
    Other
    Licence
    Quote only
  39. Impact of Spanish gambling regulations on online gambling behavior and marketing strategies

    Aonso-Diego et al. · 2025 · Spain

    (Korean)

    Country
    Spain
    Design
    Other
    Licence
    Quote only
  40. Legal and regulatory responses to online gambling harms: a scoping review of evidence

    Fisher et al. · 2025 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 27
    Design
    Meta-analysis
    Licence
    Quote only
  41. Evaluation of the 'take time to think' safer gambling message: a randomised, online experimental study

    Newall et al. · 2025 · United Kingdom

    Also covers · Gaming

    (Korean)

    Country
    United Kingdom
    Sample
    n = 2,305
    Design
    Other
    Licence
    CC BY
  42. Scars, screens, and stakes: Link between non-suicidal self-injury and problem gambling, problem gaming, and problematic internet use – A systematic review

    Losaberidze et al. · 2025 · Country not stated

    Also covers · Smartphone · Gaming

    (Korean)

    Country
    Country not stated
    Sample
    n = 40
    Design
    Meta-analysis
    Licence
    CC BY-NC
  43. Personalized Feedback Interventions for Indicated Prevention of Gambling Disorder: A Systematic Review and Meta-Analysis

    Smith et al. · 2025 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 9,869
    Design
    Meta-analysis
    Licence
    CC BY
  44. (Korean title)

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 210
    Design
    Cross-sectional
    Licence
    Other
  45. (Korean title)

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 135
    Design
    Cross-sectional
    Licence
    Other
  46. Towards Strengthening Evidence-Based Interventions for Adolescent Gambling Addiction: A RE-AIM-Based Systematic Review of Youth and Adult Studies

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 14
    Design
    Meta-analysis
    Licence
    Other
  47. (Korean title)

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 214
    Design
    Cross-sectional
    Licence
    Other
  48. (Korean title)

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 462
    Design
    Cross-sectional
    Licence
    Other
  49. (Korean title)

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 1,200
    Design
    Cross-sectional
    Licence
    Other
  50. (Korean title)

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 80
    Design
    Meta-analysis
    Licence
    Other
  51. (Korean title)

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 9
    Design
    Qualitative
    Licence
    Other
  52. Digital risks and self-regulation: an international analysis of the spread of gambling addiction

    Buribayev et al. · 2025 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 13
    Design
    Cross-sectional
    Licence
    Other
  53. (Korean title)

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 400
    Design
    Cross-sectional
    Licence
    Other
  54. (Korean title)

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 13
    Design
    Qualitative
    Licence
    Other
  55. (Korean title)

    (Korean authors) · 2025 · South Korea

    Also covers · Smartphone · Gaming

    (Korean)

    Country
    South Korea
    Sample
    n = 18,444
    Design
    Other
    Licence
    Other
  56. (Korean title)

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 13,367
    Design
    Cross-sectional
    Licence
    Other
  57. (Korean title)

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 17,535
    Design
    Other
    Licence
    Other
  58. (Korean title)

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 300
    Design
    Cross-sectional
    Licence
    Other
  59. Research priorities in gambling: Findings of a large-scale expert study

    Czakó et al. · 2025 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Sample
    n = 307
    Design
    Cross-sectional
    Licence
    CC BY
  60. (Korean title)

    (Korean authors) · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 350
    Design
    Cross-sectional
    Licence
    Other
  61. Effects of the Day Program With Therapeutic Community Principles on Recovery From Gambling Disorder: A Retrospective Cohort Study

    Kim et al. · 2025 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 139
    Design
    Other
    Licence
    Other
  62. Online sports betting in universities: Does online sports betting addictions impact the academic achievements and social relations of students?

    Avenyo et al. · 2024 · Ghana

    (Korean)

    Country
    Ghana
    Sample
    n = 245
    Design
    Cross-sectional
    Licence
    CC BY
  63. (Korean title)

    (Korean authors) · 2024 · South Korea

    Also covers · Gaming

    (Korean)

    Country
    South Korea
    Design
    Other
    Licence
    Other
  64. (Korean title)

    (Korean authors) · 2024 · South Korea

    Also covers · Smartphone · Gaming

    (Korean)

    Country
    South Korea
    Sample
    n = 3,155
    Design
    Other
    Licence
    Other
  65. (Korean title)

    (Korean authors) · 2024 · South Korea

    (Korean)

    Country
    South Korea
    Design
    Cross-sectional
    Licence
    Other
  66. The impacts of stress and loneliness on gambling and gaming problems: A nationwide longitudinal study

    Vuorinen et al. · 2024 · Finland

    Also covers · Gaming

    (Korean)

    Country
    Finland
    Sample
    n = 1,530
    Design
    Other
    Licence
    CC BY
  67. (Korean title)

    (Korean authors) · 2024 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 400
    Design
    Other
    Licence
    Other
  68. (Korean title)

    (Korean authors) · 2024 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 371
    Design
    Cross-sectional
    Licence
    Other
  69. Aripiprazole Provoking Gambling Disorder in a Patient With Opioid Use Disorder: A Case Report

    Woyak et al. · 2024 · Country not stated

    Also covers · Drugs

    (Korean)

    Country
    Country not stated
    Sample
    n = 1
    Design
    Cross-sectional
    Licence
    CC BY
  70. Involving lived experience in regional efforts to address gambling-related harms: going beyond 'window dressing' and 'tick box exercises'

    Jenkins et al. · 2024 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 33
    Design
    Qualitative
    Licence
    CC BY
  71. Applying the Just-In-Time Adaptive Intervention Framework to the Development of Gambling Interventions

    Dowling et al. · 2024 · Country not stated

    Also covers · Smartphone

    (Korean)

    Country
    Country not stated
    Sample
    n = 4
    Design
    Other
    Licence
    CC BY
  72. Explainability as a Psychological Inoculation: Building Resistance to Digital Persuasion in Online Gambling through Explainable Interfaces

    Cemiloglu et al. · 2024 · United Kingdom

    (Korean)

    Country
    United Kingdom
    Sample
    n = 240
    Design
    Other
    Licence
    Quote only
  73. A Systematic Review of Attentional Bias in Problem Gambling

    Farr et al. · 2024 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Meta-analysis
    Licence
    CC BY
  74. Linking Striatal Dopaminergic Asymmetry with Personality Traits: Insights from Gambling Disorder

    Carlo et al. · 2024 · Italy

    (Korean)

    Country
    Italy
    Sample
    n = 10
    Design
    Cross-sectional
    Licence
    CC BY
  75. Online Gambling: A Systematic Review of Risk and Protective Factors in the Adult Population

    Ghelfi et al. · 2024 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 42
    Design
    Meta-analysis
    Licence
    CC BY
  76. Much Ado About Nothing? The Role of Land-Based Gambling Venue Employees in Facilitating Problem Gambling Harm Reduction and Help-Seeking

    Riley et al. · 2024 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 49
    Design
    Meta-analysis
    Licence
    CC BY
  77. Strengthening channeling policy: the Finnish approach to protecting domestic online gambling market

    Järvinen-Tassopoulos et al. · 2024 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 18
    Design
    Qualitative
    Licence
    CC BY
  78. Соціально-психологічний портрет патологічного гравця як передумова запобігання залежності від азартних ігор (gambling disorder)

    Топорецька et al. · 2024 · Ukraine

    Патологічний гравець — переважно чоловік (87,7%) віком 25–35 років (52,4%) із середньою спеціальною (43,4%) або вищою освітою (37,7%). 94% осіб декларують неспроможність протистояти бажанню грати, 83,0% задумувались над тим, щоб вкрасти гроші задля продовження гри. 85,0% патологічних гравців розглядають гру як спосіб заробітку грошей; 79,2% грають майже кожен день. Усі опитані патологічні гравці мають досвід безперервної гри більше 5 годин; 95,0% починали день з гри, 96,0% відчували докори сумління через гру.

    Country
    Ukraine
    Sample
    n = 9,617
    Design
    Cross-sectional
    Licence
    CC BY
  79. Gambling Away Stability: Sports Betting's Impact on Vulnerable Households

    Baker et al. · 2024 · United States

    (Korean)

    Country
    United States
    Sample
    n = 230,171
    Design
    Other
    Licence
    Other
  80. The prevalence of gambling and problematic gambling: a systematic review and meta-analysis

    Tran et al. · 2024 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Meta-analysis
    Licence
    CC BY-SA
  81. (Korean title)

    (Korean authors) · 2024 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 32,000
    Design
    Other
    Licence
    Other
  82. Gender Gaps in Publications and Citations in Gambling Studies: Comparisons Against Addiction Science

    Sinclair et al. · 2024 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Cross-sectional
    Licence
    Other
  83. Brand and addiction: A network analysis of scientific literature

    Shekhar · 2024 · Country not stated

    Also covers · Smartphone · Tobacco

    (Korean)

    Country
    Country not stated
    Sample
    n = 338
    Design
    Other
    Licence
    Other
  84. Perceptions of gambling marketing among young adults who gamble in Ireland

    Moodie et al. · 2024 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 16
    Design
    Qualitative
    Licence
    CC BY
  85. Public health approaches to gambling: a global review of legislative trends

    Ukhova et al. · 2024 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 33
    Design
    Cross-sectional
    Licence
    CC BY-SA
  86. (Korean title)

    (Korean authors) · 2024 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 15
    Design
    Meta-analysis
    Licence
    Other
  87. (Korean title)

    (Korean authors) · 2024 · South Korea

    Also covers · Gaming

    (Korean)

    Country
    South Korea
    Sample
    n = 10,685
    Design
    Other
    Licence
    Other
  88. The feasibility and acceptability of an inoculative intervention video for gambling advertising: A focus group study of academics and experts-by-experience

    Torrance et al. · 2024 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 22
    Design
    Qualitative
    Licence
    Quote only
  89. (Korean title)

    (Korean authors) · 2024 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 299
    Design
    Cross-sectional
    Licence
    Other
  90. (Korean title)

    (Korean authors) · 2024 · South Korea

    Also covers · Smartphone

    (Korean)

    Country
    South Korea
    Design
    Other
    Licence
    Other
  91. (Korean title)

    (Korean authors) · 2024 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 7
    Design
    Qualitative
    Licence
    Other
  92. (Korean title)

    (Korean authors) · 2024 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 618
    Design
    Cross-sectional
    Licence
    Other
  93. (Korean title)

    (Korean authors) · 2024 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 18,944
    Design
    Cross-sectional
    Licence
    Other
  94. Gambling Operators' Use of Advertising Strategies on Social Media and Their Effects: A Systematic Review

    Singer et al. · 2024 · Finland

    Also covers · Smartphone · Gaming

    (Korean)

    Country
    Finland
    Sample
    n = 12
    Design
    Meta-analysis
    Licence
    CC BY
  95. The prevalence of gambling problems in prison populations: A systematic review and meta-analysis

    Tørdal et al. · 2024 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 9,491
    Design
    Meta-analysis
    Licence
    CC BY-NC
  96. (Korean title)

    (Korean authors) · 2024 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 312
    Design
    Cross-sectional
    Licence
    Other
  97. (Korean title)

    (Korean authors) · 2023 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 564
    Design
    Other
    Licence
    Other
  98. Young people and gambling in sub-Saharan Africa: towards a critical research agenda

    Glozah et al. · 2023 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    CC BY-SA
  99. Operationalization and measurement of compulsivity across video gaming and gambling behavioral domains

    Muela et al. · 2023 · Spain

    Also covers · Gaming

    (Korean)

    Country
    Spain
    Sample
    n = 631
    Design
    Cross-sectional
    Licence
    CC BY
  100. Looking at Sex Differences in Gambling Disorder: The Predictive Role of the Early Abandonment Schema, Gambling Motives and Alexithymia in Depression

    Estévez et al. · 2023 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 108
    Design
    Cross-sectional
    Licence
    Quote only
  101. The role of attention in decision-making under risk in gambling disorder: An eye-tracking study

    Hoven et al. · 2023 · Netherlands

    (Korean)

    Country
    Netherlands
    Sample
    n = 55
    Design
    Other
    Licence
    CC BY
  102. Gambling disorder duration and cognitive behavioural therapy outcome considering gambling preference and sex

    Lucas et al. · 2023 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 1,699
    Design
    Other
    Licence
    Quote only
  103. Goal-directed and habitual decision making under stress in gambling disorder: An fMRI study

    Timmeren et al. · 2023 · Netherlands

    (Korean)

    Country
    Netherlands
    Sample
    n = 42
    Design
    Other
    Licence
    CC BY
  104. Individuals with problem gambling and obsessive-compulsive disorder learn through distinct reinforcement mechanisms

    Suzuki et al. · 2023 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 80
    Design
    Other
    Licence
    CC BY
  105. Online Behavioral Addictions: Longitudinal Network Analysis and Invariance Across Men and Women

    Zarate et al. · 2023 · Country not stated

    Also covers · Smartphone · Gaming

    (Korean)

    Country
    Country not stated
    Sample
    n = 462
    Design
    Other
    Licence
    Quote only
  106. The effects of cognitive bias and cognitive style on trait impulsivity in moderate-risk gambling: The moderating effect of self-control

    Shi et al. · 2023 · China

    (Korean)

    Country
    China
    Sample
    n = 208
    Design
    Cross-sectional
    Licence
    CC BY
  107. Obsessive-compulsive, harm-avoidance and persistence tendencies in patients with gambling, gaming, compulsive sexual behavior and compulsive buying-shopping disorders/concerns

    Mestre-Bach et al. · 2023 · Spain

    Also covers · Gaming

    (Korean)

    Country
    Spain
    Sample
    n = 4,010
    Design
    Cross-sectional
    Licence
    Quote only
  108. Trajectories of wellbeing in people who live with gamblers experiencing a gambling problem: An 18-year longitudinal analysis of the Household, Income and Labour Dynamics in Australia (HILDA) survey

    Tulloch et al. · 2023 · Australia

    (Korean)

    Country
    Australia
    Sample
    n = 14,138
    Design
    Other
    Licence
    CC BY
  109. Helplines for problem gambling worldwide: What do they do and whom do they reach?

    Berman et al. · 2023 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 30
    Design
    Cross-sectional
    Licence
    CC BY
  110. Reasons for dropping out of internet-based problem gambling treatment, and the process of recovery – a qualitative assessment

    Nilsson et al. · 2023 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 16
    Design
    Qualitative
    Licence
    CC BY
  111. Gambling, cryptocurrency, and financial trading app marketing in English Premier League football: A frequency analysis of in-game logos

    Torrance et al. · 2023 · United Kingdom

    (Korean)

    Country
    United Kingdom
    Sample
    n = 20,941
    Design
    Cross-sectional
    Licence
    CC BY-NC
  112. Statistical risk warnings in gambling

    Newall et al. · 2023 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    Quote only
  113. Older adults' perceptions of the risks associated with contemporary gambling environments: Implications for public health policy and practice

    Pitt et al. · 2023 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 40
    Design
    Qualitative
    Licence
    CC BY
  114. Economic, Health and Behavioural Consequences of Greater Gambling Availability

    Badji et al. · 2023 · Australia

    (Korean)

    Country
    Australia
    Sample
    n = 14,860
    Design
    Cross-sectional
    Licence
    Quote only
  115. Investigating the associations of the illness representations of gambling disorder with superstitious and responsible gambling

    Wu et al. · 2023 · China

    (Korean)

    Country
    China
    Sample
    n = 603
    Design
    Cross-sectional
    Licence
    CC BY
  116. (Korean title)

    (Korean authors) · 2023 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 189
    Design
    Cross-sectional
    Licence
    Other
  117. (Korean title)

    (Korean authors) · 2023 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 284
    Design
    Other
    Licence
    Other
  118. Understanding gambling in the United Kingdom: A qualitative study on the experiences of gamblers' families

    Azemi et al. · 2023 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 9
    Design
    Qualitative
    Licence
    CC BY
  119. Transcranial Magnetic Stimulation for the Treatment of Gambling Disorder: A Systematic Review

    Concerto et al. · 2023 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Meta-analysis
    Licence
    CC BY
  120. Transforming global approaches to chronic disease prevention and management across the lifespan: integrating genomics, behavior change, and digital health solutions

    Thomas et al. · 2023 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    CC BY
  121. Pathological Gambling Disorder Associated With Modafinil Therapy in a Patient With Type 1 Narcolepsy

    Shin et al. · 2023 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 1
    Design
    Cross-sectional
    Licence
    Other
  122. Explainable persuasion for interactive design: The case of online gambling

    Cemiloglu et al. · 2023 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 250
    Design
    Cross-sectional
    Licence
    CC BY
  123. Sports Betting Advertising: A Systematic Review of Content Analysis Studies

    Killick et al. · 2023 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 15
    Design
    Meta-analysis
    Licence
    CC BY
  124. Clinical Correlates of Sports Betting: A Systematic Review

    Valenciano-Mendoza et al. · 2023 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 54
    Design
    Cross-sectional
    Licence
    CC BY
  125. Risk Factors for Gambling Disorder: A Systematic Review

    Moreira et al. · 2023 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 33
    Design
    Meta-analysis
    Licence
    CC BY
  126. (Korean title)

    (Korean authors) · 2023 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 314
    Design
    Cross-sectional
    Licence
    Other
  127. Is gambling like a virus?: A conceptual framework and proposals based on empirical data for the prevention of gambling addiction

    Chóliz · 2023 · Spain

    Also covers · Gaming

    (Korean)

    Country
    Spain
    Sample
    n = 2,903
    Design
    Other
    Licence
    Other
  128. (Korean title)

    (Korean authors) · 2023 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 1,500
    Design
    Cross-sectional
    Licence
    Other
  129. (Korean title)

    (Korean authors) · 2023 · South Korea

    Also covers · Smartphone

    (Korean)

    Country
    South Korea
    Sample
    n = 6
    Design
    Cross-sectional
    Licence
    Other
  130. (Korean title)

    (Korean authors) · 2023 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 564
    Design
    Other
    Licence
    Other
  131. (Korean title)

    (Korean authors) · 2023 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 632
    Design
    Cross-sectional
    Licence
    Other
  132. (Korean title)

    (Korean authors) · 2023 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 86
    Design
    Cross-sectional
    Licence
    Other
  133. (Korean title)

    (Korean authors) · 2023 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 2
    Design
    Qualitative
    Licence
    Other
  134. (Korean title)

    (Korean authors) · 2023 · South Korea

    Also covers · Gaming

    (Korean)

    Country
    South Korea
    Sample
    n = 1,150
    Design
    Cross-sectional
    Licence
    Other
  135. Is the economic model of gambling dependent on problem gambling? Evidence from an online survey of regular sports bettors in Britain

    Wardle et al. · 2023 · United Kingdom

    (Korean)

    Country
    United Kingdom
    Sample
    n = 3,865
    Design
    Other
    Licence
    Quote only
  136. Psychosocial Perspective on Problem Gambling: The role of Social Relationships, Resilience, and COVID-19 Worry

    Sirola et al. · 2023 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 2,022
    Design
    Cross-sectional
    Licence
    CC BY
  137. (Korean title)

    (Korean authors) · 2023 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 182
    Design
    Cross-sectional
    Licence
    Other
  138. (Korean title)

    (Korean authors) · 2023 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 639
    Design
    Cross-sectional
    Licence
    Other
  139. Effect of Cognitive-Behavioral Techniques for Problem Gambling and Gambling Disorder: A Systematic Review and Meta-Analysis

    Pfund et al. · 2023 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 3,991
    Design
    Meta-analysis
    Licence
    Other
  140. No effect of short term exposure to gambling like reward systems on post game risk taking

    D'Amico et al. · 2022 · Country not stated

    Also covers · Gaming

    Bayesian t-tests comparing BART scores across reward conditions provided moderate to strong evidence for a null effect of condition on risk-taking (BF = 4.05–10.64). Null effects were not moderated by players' problem gambling symptomatology. A Spearman correlation between past loot box engagement and self-reported gambling severity (rs = 0.35) aligned with existing literature. The data speak against a 'gateway' hypothesis but support the notion that problem gambling symptoms might make players vulnerable to overspending on loot boxes.

    Country
    Country not stated
    Sample
    n = 153
    Design
    Other
    Licence
    CC BY
  141. Optimizing large-scale gambling prevention with adolescents through the development and evaluation of a training course for health professionals: The case of PRIZE

    Donati et al. · 2022 · Italy

    (Korean)

    Country
    Italy
    Sample
    n = 1,894
    Design
    Other
    Licence
    CC BY
  142. Alter Game: A Study Protocol on a Virtual "Serious Game" for Relapse Prevention in Patients With Gambling Disorder

    Giordano et al. · 2022 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 60
    Design
    Other
    Licence
    CC BY
  143. (Korean title)

    (Korean authors) · 2022 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 3,773
    Design
    Other
    Licence
    Other
  144. Exploring the Gaps in Programming for Men and Women with a Gambling Disorder in the Correctional System in Canada

    Jindani et al. · 2022 · Canada

    Also covers · Drugs

    (Korean)

    Country
    Canada
    Sample
    n = 16
    Design
    Qualitative
    Licence
    Other
  145. Roles for alexithymia, emotion dysregulation and personality features in gambling disorder: a network analysis

    Mestre-Bach et al. · 2022 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 739
    Design
    Cross-sectional
    Licence
    Quote only
  146. Video game loot boxes are NOT gambling under Dutch gambling regulation? Shifting the goalpost in Electronic Arts v Kansspelautoriteit

    Xiao et al. · 2022 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    CC BY
  147. Prevalence of gambling problems, help-seeking, and relationships with trauma in veterans

    Metcalf et al. · 2022 · Australia

    (Korean)

    Country
    Australia
    Sample
    n = 3,511
    Design
    Cross-sectional
    Licence
    CC BY
  148. An integrative review of research on gambling and domestic and family violence: Fresh perspectives to guide future research

    Hing et al. · 2022 · United States

    (Korean)

    Country
    United States
    Design
    Meta-analysis
    Licence
    CC BY
  149. Are Signals Regulating Energy Homeostasis Related to Neuropsychological and Clinical Features of Gambling Disorder? A Case–Control Study

    Etxandi et al. · 2022 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 297
    Design
    Other
    Licence
    CC BY
  150. The role of neurotrophin genes involved in the vulnerability to gambling disorder

    Solé-Morata et al. · 2022 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 357
    Design
    Cross-sectional
    Licence
    CC BY
  151. e-Estesia: A Serious Game for Reducing Arousal, Improving Emotional Regulation and Increasing Wellbeing in Individuals with Gambling Disorder

    Mena-Moreno et al. · 2022 · Spain

    Also covers · Gaming

    (Korean)

    Country
    Spain
    Sample
    n = 104
    Design
    Other
    Licence
    CC BY
  152. Financial Literacy and Financial Risk Tolerance of Lottery Gamblers in Thailand

    Amonhaemanon · 2022 · Thailand

    (Korean)

    Country
    Thailand
    Sample
    n = 995
    Design
    Cross-sectional
    Licence
    Quote only
  153. Prediction of problem gambling by demographics, gaming behavior and psychological correlates among gacha gamers: A cross-sectional online survey in Chinese young adults

    Tang et al. · 2022 · Hong Kong SAR China

    Also covers · Gaming

    (Korean)

    Country
    Hong Kong SAR China
    Sample
    n = 337
    Design
    Cross-sectional
    Licence
    CC BY
  154. Sports-betting-related gambling disorder: Clinical features and correlates of cognitive behavioral therapy outcomes

    Mestre-Bach et al. · 2022 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 1,248
    Design
    Cross-sectional
    Licence
    Quote only
  155. Gambling, Gaming, and Internet Behavior in a Sexual Minority Perspective. A Cross-Sectional Study in Seven European Countries

    Broman et al. · 2022 · Country not stated

    Also covers · Smartphone · Gaming

    10 983 complete answers were collected; 7.1% had a sexual minority status (n = 774). No difference in gambling, gaming and internet behavior among heterosexual and sexual minority men. Sexual minority women were associated with problematic gambling and gaming behavior, controlling for age and nationality. Women with another sexual minority status than lesbian and bisexual remained significant for problematic gaming (AOR = 2.3) when also controlling for psychological distress.

    Country
    Country not stated
    Sample
    n = 10,983
    Design
    Cross-sectional
    Licence
    CC BY
  156. Open Science Practices in Gambling Research Publications (2016–2019): A Scoping Review

    Louderback et al. · 2022 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 500
    Design
    Cross-sectional
    Licence
    Quote only
  157. Sense or sensibility—Ideological dilemmas in gamblers' notions of responsibilities for gambling problems

    Samuelsson et al. · 2022 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 37
    Design
    Qualitative
    Licence
    CC BY
  158. Evaluation of the Conversations About Gambling Mental Health First Aid course: effects on knowledge, stigmatising attitudes, confidence and helping behaviour

    Bond et al. · 2022 · Australia

    (Korean)

    Country
    Australia
    Sample
    n = 166
    Design
    Other
    Licence
    CC BY
  159. Clustering Treatment Outcomes in Women with Gambling Disorder

    Lara-Huallipe et al. · 2022 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 163
    Design
    Cross-sectional
    Licence
    CC BY
  160. Socio-Demographic Factors, Gambling Behaviour, and the Level of Gambling Expenditure: A Population-Based Study

    Grönroos et al. · 2022 · Finland

    Also covers · Gaming

    (Korean)

    Country
    Finland
    Sample
    n = 5,805
    Design
    Other
    Licence
    CC BY
  161. Delay Discounting in Gambling Disorder: Implications in Treatment Outcome

    Mena-Moreno et al. · 2022 · Spain

    Also covers · Gaming

    (Korean)

    Country
    Spain
    Sample
    n = 133
    Design
    Other
    Licence
    CC BY
  162. Gambling-related suicides and suicidality: A systematic review of qualitative evidence

    Marionneau et al. · 2022 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 20
    Design
    Meta-analysis
    Licence
    CC BY
  163. What to target in cognitive behavioral treatment for gambling disorder—A qualitative study of clinically relevant behaviors

    Molander et al. · 2022 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 6
    Design
    Qualitative
    Licence
    CC BY
  164. Psychometric Evaluation of the NORC Diagnostic Screen for Gambling Problems (NODS) for the Assessment of DSM-5 Gambling Disorder

    Brazeau et al. · 2022 · United States

    (Korean)

    Country
    United States
    Sample
    n = 959
    Design
    Cross-sectional
    Licence
    CC BY
  165. Safer Gambling and Consumer Protection Failings Among 40 Frequently Visited Cryptocurrency-Based Online Gambling Operators

    Andrade et al. · 2022 · United Kingdom

    (Korean)

    Country
    United Kingdom
    Sample
    n = 40
    Design
    Cross-sectional
    Licence
    Quote only
  166. Emotion regulation as a transdiagnostic factor in eating disorders and gambling disorder: Treatment outcome implications

    Vintró-Alcaraz et al. · 2022 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 459
    Design
    Other
    Licence
    CC BY-NC
  167. Online gaming and gaming disorder: more than just a trivial pursuit

    Columb et al. · 2022 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Sample
    n = 7,422
    Design
    Other
    Licence
    Other
  168. Monitoring the impact of the COVID-19 pandemic on problematic gambling and gaming: an international key informant survey

    Carragher et al. · 2022 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Sample
    n = 68
    Design
    Qualitative
    Licence
    Quote only
  169. Loot box spending is associated with problem gambling but not mental wellbeing

    Etchells et al. · 2022 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Sample
    n = 2,728
    Design
    Cross-sectional
    Licence
    CC BY
  170. (Korean title)

    (Korean authors) · 2022 · South Korea

    (Korean)

    Country
    South Korea
    Design
    Other
    Licence
    Other
  171. Gambling and COVID-19: Initial Findings from a UK Sample

    Sharman et al. · 2022 · United Kingdom

    (Korean)

    Country
    United Kingdom
    Sample
    n = 1,028
    Design
    Cross-sectional
    Licence
    CC BY
  172. What’s in the box? Exploring UK players’ experiences of loot boxes in games; the conceptualisation and parallels with gambling

    Hodge et al. · 2022 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Sample
    n = 21
    Design
    Qualitative
    Licence
    CC BY
  173. Self-exclusion from gambling: A toothless tiger?

    Kraus et al. · 2022 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Cross-sectional
    Licence
    Other
  174. Gambling and Financial Stress

    Koomson et al. · 2022 · Australia

    Problem gambling severity is positively associated with self-reported financial stress after addressing endogeneity. The positive effect is robust to alternative measures of financial stress and gambling behaviour (PGSI, risk statuses, number of activities, expenditure). The effect is largely driven by gambling activities involving scratch cards and poker machines. Males exhibit higher problem gambling severity, but females are more financially stressed; gambling widens the gender gap in financial stress. Financial resilience mediates the gambling-financial stress relationship.

    Country
    Australia
    Sample
    n = 30,728
    Design
    Other
    Licence
    CC BY
  175. The association between gambling marketing and unplanned gambling spend: Synthesised findings from two online cross-sectional surveys

    Wardle et al. · 2022 · United Kingdom

    Also covers · Smartphone

    (Korean)

    Country
    United Kingdom
    Sample
    n = 3,549
    Design
    Cross-sectional
    Licence
    CC BY
  176. How structural changes in online gambling are shaping the contemporary experiences and behaviours of online gamblers: an interview study

    Hing et al. · 2022 · Country not stated

    Also covers · Smartphone

    (Korean)

    Country
    Country not stated
    Sample
    n = 29
    Design
    Qualitative
    Licence
    CC BY
  177. (Korean title)

    (Korean authors) · 2022 · South Korea

    Also covers · Gaming

    (Korean)

    Country
    South Korea
    Sample
    n = 2,653,158
    Design
    Other
    Licence
    Other
  178. A Study on the Effectiveness of Gambling Addiction Education Program

    (Korean authors) · 2022 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 63
    Design
    Other
    Licence
    Other
  179. Autonomic responses during Gambling: the Effect of Outcome Type and Sex in a large community sample of young adults

    Hultman et al. · 2022 · Sweden

    (Korean)

    Country
    Sweden
    Sample
    n = 270
    Design
    Other
    Licence
    Quote only
  180. Regulating Gambling-Like Video Game Loot Boxes: a Public Health Framework Comparing Industry Self-Regulation, Existing National Legal Approaches, and Other Potential Approaches

    Xiao et al. · 2022 · Country not stated

    Also covers · Gaming

    Only a few countries have taken tangible regulatory action; Belgium effectively 'banned' paid loot boxes for both children and adults, while China only requires probability disclosure. Most other countries (e.g., the UK) have adopted a 'wait-and-watch' approach, neither regulating loot box sales nor providing dedicated consumer protection. Industry self-regulation appears to elicit lower rates of compliance than comparable national legal regulation. In 2019, 59% of highest-grossing UK Apple iPhone games and 36% on PC Steam contained loot boxes; the UK iPhone rate rose to 77% in 2021. 58% of the highest-grossing UK iPhone games deemed suitable for children aged 12+ contained loot boxes in 2019, and 23% of young people aged 11–16 had paid for loot boxes.

    Country
    Country not stated
    Design
    Other
    Licence
    CC BY
  181. (Korean title)

    (Korean authors) · 2022 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 3,773
    Design
    Cross-sectional
    Licence
    Other
  182. (Korean title)

    (Korean authors) · 2022 · South Korea

    (Korean)

    Country
    South Korea
    Design
    Other
    Licence
    Other
  183. (Korean title)

    (Korean authors) · 2022 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 5
    Design
    Qualitative
    Licence
    Other
  184. (Korean title)

    (Korean authors) · 2022 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 15
    Design
    Meta-analysis
    Licence
    Other
  185. (Korean title)

    (Korean authors) · 2022 · South Korea

    (Korean)

    Country
    South Korea
    Design
    Meta-analysis
    Licence
    Other
  186. Systematic Review: Preventive Intervention to Curb the Youth Online Gambling Problem

    Lozano et al. · 2022 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 15
    Design
    Meta-analysis
    Licence
    Other
  187. (Korean title)

    (Korean authors) · 2022 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 213
    Design
    Meta-analysis
    Licence
    Other
  188. (Korean title)

    (Korean authors) · 2022 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 139
    Design
    Other
    Licence
    Other
  189. A process-based analysis of the pathways model of problem gambling through clinical case formulations

    Bonnaire et al. · 2022 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 3
    Design
    Qualitative
    Licence
    Quote only
  190. Responsible product design to mitigate excessive gambling: A scoping review and z-curve analysis of replicability

    McAuliffe et al. · 2021 · Country not stated

    86 studies met inclusion criteria; no tools or interventions had unambiguous evidence of efficacy, though some, such as within-session breaks in play, show promise. Pre-registration of research hypotheses, methods, and analytic plans was absent until 2019, reflecting a recent embracement of open science practices. Published studies inconsistently reported effect sizes and power analyses. The results of z-curve provide some evidence of publication bias and suggest that replicability of the responsible product design literature is uncertain but could be low.

    Country
    Country not stated
    Sample
    n = 86
    Design
    Meta-analysis
    Licence
    CC BY
  191. (Korean title)

    (Korean authors) · 2021 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 502
    Design
    Cross-sectional
    Licence
    Other
  192. (Korean title)

    (Korean authors) · 2021 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 277
    Design
    Cross-sectional
    Licence
    Other
  193. Gambling Disorder Symptoms, Suicidal Ideation, and Suicide Attempts

    Lee et al. · 2021 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 142
    Design
    Cross-sectional
    Licence
    CC BY-NC
  194. Online Gambling's Associations With Gambling Disorder and Related Problems in a Representative Sample of Young Swiss Men

    Marmet et al. · 2021 · Switzerland

    GD criteria were associated with money gambled online (IRR = 2.81 [2.43, 3.24]) and offline (IRR = 2.68 [2.40, 3.00]). Gambling-related problems were associated with money gambled online (IRR = 2.43 [2.13, 2.79]) and offline (IRR = 2.89 [2.59, 3.23]). Mixed gamblers (26–90% online) showed the highest GD symptoms and gambling-related problems, followed by almost-exclusively-online gamblers (≥91%). Other addictive disorders and mental health problems were higher among mixed gamblers than offline-only gamblers, but not among almost-exclusively-online gamblers.

    Country
    Switzerland
    Sample
    n = 5,352
    Design
    Cross-sectional
    Licence
    CC BY
  195. Youth and Gambling Disorder: What about Criminal Behavior?

    Mestre-Bach et al. · 2021 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 808
    Design
    Cross-sectional
    Licence
    Quote only
  196. Impact of Warning Pop-Up Messages on the Gambling Behavior, Craving, and Cognitions of Online Gamblers: A Randomized Controlled Trial

    Caillon et al. · 2021 · France

    (Korean)

    Country
    France
    Sample
    n = 58
    Design
    Other
    Licence
    CC BY
  197. Suicidal behavior in patients with gambling disorder and their response to psychological treatment: The roles of gender and gambling preference

    Valenciano-Mendoza et al. · 2021 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 1,112
    Design
    Cross-sectional
    Licence
    Quote only
  198. Perfectionism predicts disordered eating and gambling via focused self-concept among those high in erroneous beliefs about their disordered behavior

    Tabri et al. · 2021 · United States

    (Korean)

    Country
    United States
    Sample
    n = 259
    Design
    Cross-sectional
    Licence
    CC BY-NC
  199. A Serious Game to Improve Emotion Regulation in Treatment-Seeking Individuals With Gambling Disorder: A Usability Study

    Mena-Moreno et al. · 2021 · Spain

    Also covers · Gaming

    (Korean)

    Country
    Spain
    Sample
    n = 26
    Design
    Cross-sectional
    Licence
    CC BY
  200. Dynamics analysis of an online gambling spreading model on scale-free networks

    Kong et al. · 2021 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Cross-sectional
    Licence
    CC BY
  201. Studying Gambling Behaviors and Responsible Gambling Tools in a Simulated Online Casino Integrated With Amazon Mechanical Turk: Development and Initial Validation of Survey Data and Platform Mechanics of the Frescati Online Research Casino

    Lindner et al. · 2021 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Sample
    n = 101
    Design
    Cross-sectional
    Licence
    CC BY
  202. Impulsivity, Lack of Premeditation, and Debts in Online Gambling Disorder

    López-Torres et al. · 2021 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 79
    Design
    Cross-sectional
    Licence
    CC BY
  203. A randomized controlled trial on a self-guided Internet-based intervention for gambling problems

    Bücker et al. · 2021 · Germany

    (Korean)

    Country
    Germany
    Sample
    n = 150
    Design
    Other
    Licence
    CC BY
  204. Regulatory Measures' Effect on Gambling Participation: Experiences From Norway

    Engebø et al. · 2021 · Norway

    Also covers · Gaming

    (Korean)

    Country
    Norway
    Sample
    n = 28,251
    Design
    Other
    Licence
    CC BY
  205. Prevalence of Suicidal Behavior and Associated Clinical Correlates in Patients with Behavioral Addictions

    Valenciano-Mendoza et al. · 2021 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Sample
    n = 4,404
    Design
    Cross-sectional
    Licence
    CC BY
  206. The Effects of Responsible Gambling Pop-Up Messages on Gambling Behaviors and Cognitions: A Systematic Review and Meta-Analysis

    Bjørseth et al. · 2021 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Meta-analysis
    Licence
    CC BY
  207. The identification of Australian low-risk gambling limits: A comparison of gambling-related harm measures

    Dowling et al. · 2021 · Australia

    Also covers · Gaming

    (Korean)

    Country
    Australia
    Sample
    n = 5,000
    Design
    Cross-sectional
    Licence
    CC BY-NC
  208. Early Risk Detection of Pathological Gambling, Self-Harm and Depression Using BERT

    Bucur et al. · 2021 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 1,828
    Design
    Other
    Licence
    CC BY
  209. The Role of ADHD Symptomatology and Emotion Dysregulation in Gambling Disorder

    Mestre-Bach et al. · 2021 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 98
    Design
    Cross-sectional
    Licence
    Quote only
  210. A casino in my pocket: Gratifications associated with obsessive and harmonious passion for mobile gambling

    Whelan et al. · 2021 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 327
    Design
    Other
    Licence
    CC BY
  211. The Relationship of Consumer Attitude and Government Regulations Towards Online Gambling Behavior in The Philippines

    Lamoste et al. · 2021 · Philippines

    Consumer attitude and government regulations have a significant impact towards online gambling behavior. Promotional ads remain irrelevant in adopting online gambling behavior. The study recorded 100 respondents residing in the Philippines.

    Country
    Philippines
    Sample
    n = 100
    Design
    Cross-sectional
    Licence
    CC BY
  212. Links between problem gambling and spending on booster packs in collectible card games: A conceptual replication of research on loot boxes

    Zendle et al. · 2021 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Sample
    n = 726
    Design
    Cross-sectional
    Licence
    CC BY
  213. Impulsivity, Emotion Regulation, Cognitive Distortions and Attentional Bias in a Spanish Sample of Gambling Disorder Patients: Comparison between Online and Land-Based Gambling

    Sancho et al. · 2021 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 88
    Design
    Cross-sectional
    Licence
    CC BY
  214. Gambling-Specific Cognitions Are Not Associated With Either Abstract or Probabilistic Reasoning: A Dual Frequentist-Bayesian Analysis of Individuals With and Without Gambling Disorder

    Muela et al. · 2021 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 135
    Design
    Cross-sectional
    Licence
    CC BY
  215. Managing Problematic Usage of the Internet and Related Disorders in an Era of Diagnostic Transition: An Updated Review

    Dell'Osso et al. · 2021 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Design
    Cross-sectional
    Licence
    CC BY
  216. Corporate social responsibility vs. financial interests: the case of responsible gambling programs

    Fiedler et al. · 2021 · Germany

    (Korean)

    Country
    Germany
    Sample
    n = 512
    Design
    Cross-sectional
    Licence
    CC BY
  217. Cyberbullies, the Cyberbullied, and Problematic Internet Use: Some Reasonable Similarities

    Feijóo et al. · 2021 · Spain

    Also covers · Smartphone

    (Korean)

    Country
    Spain
    Sample
    n = 3,188
    Design
    Cross-sectional
    Licence
    Other
  218. Changes Over Time and Predictors of Online Gambling in Three Norwegian Population Studies 2013–2019

    Pallesen et al. · 2021 · Norway

    Also covers · Smartphone · Gaming

    (Korean)

    Country
    Norway
    Sample
    n = 15,096
    Design
    Cross-sectional
    Licence
    CC BY
  219. The Use of Social Media in Research on Gambling: a Systematic Review

    James et al. · 2021 · Country not stated

    Also covers · Smartphone

    (Korean)

    Country
    Country not stated
    Sample
    n = 41
    Design
    Meta-analysis
    Licence
    CC BY
  220. A Longitudinal Study of Gambling Behaviors During the COVID-19 Pandemic in Sweden

    Månsson et al. · 2021 · Sweden

    Also covers · Gaming

    (Korean)

    Country
    Sweden
    Sample
    n = 325
    Design
    Other
    Licence
    CC BY
  221. An Empirical Study of the Effect of Voluntary Limit-Setting on Gamblers' Loyalty Using Behavioural Tracking Data

    Auer et al. · 2021 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 175,818
    Design
    Cross-sectional
    Licence
    CC BY
  222. Overconfidence in Understanding of How Electronic Gaming Machines Work Is Related to Positive Attitudes

    Philander et al. · 2021 · United States

    Also covers · Gaming

    Overconfidence in how EGMs work showed more extreme values, whereas confidence in understanding SGMs was more similar across individuals. Overconfidence in EGM understanding was related to positive attitudes toward EGMs, but no such relationship was found with SGMs. Controlling for demographics, problem gambling severity, or labeling of machines did not impact these relationships. Study 1 recruited 232 US-based participants online; Study 2 recruited 246 Australian participants through community and university student samples.

    Country
    United States
    Sample
    n = 246
    Design
    Other
    Licence
    CC BY
  223. A Perspective on Age Restrictions and Other Harm Reduction Approaches Targeting Youth Online Gambling, Considering Convergences of Gambling and Videogaming

    Shi et al. · 2021 · Canada

    Also covers · Gaming

    (Korean)

    Country
    Canada
    Design
    Cross-sectional
    Licence
    CC BY
  224. GAMBLINGLESS: A Randomised Trial Comparing Guided and Unguided Internet-Based Gambling Interventions

    Dowling et al. · 2021 · Australia

    (Korean)

    Country
    Australia
    Sample
    n = 206
    Design
    Other
    Licence
    Other
  225. Diagnosis and Treatment of Gambling Addiction

    Okray et al. · 2021 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    Other
  226. Attenuated directed exploration during reinforcement learning in gambling disorder

    Wiehler et al. · 2021 · Germany

    (Korean)

    Country
    Germany
    Sample
    n = 46
    Design
    Other
    Licence
    Quote only
  227. Charting a path towards a public health approach for gambling harm prevention

    Price et al. · 2021 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 47
    Design
    Qualitative
    Licence
    CC BY
  228. Emergent gambling advertising; a rapid review of marketing content, delivery and structural features

    Torrance et al. · 2021 · Country not stated

    Also covers · Smartphone

    (Korean)

    Country
    Country not stated
    Sample
    n = 25
    Design
    Meta-analysis
    Licence
    CC BY
  229. Non-pharmacological treatment of gambling disorder: a systematic review of randomized controlled trials

    Ribeiro et al. · 2021 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 1,694
    Design
    Meta-analysis
    Licence
    CC BY
  230. Is there a health inequality in gambling related harms? A systematic review

    Raybould et al. · 2021 · Country not stated

    A total of 59 studies published between 1994 and 2020 met the inclusion criteria. Replicated differences were found in groups defined by age, socioeconomic status, education level, ethnicity and culture, risk severity, and gambling behaviours. Harms appear to be dependent on specific social, demographic and environmental conditions that suggests there is a health inequality in gambling related harms. Of the 59 studies, 22 were qualitative, 36 were quantitative, and 2 were mixed methods design.

    Country
    Country not stated
    Sample
    n = 59
    Design
    Meta-analysis
    Licence
    CC BY
  231. “Get a £10 Free Bet Every Week!”—Gambling Advertising on Twitter: Volume, Content, Followers, Engagement and Regulatory Compliance

    Rossi et al. · 2021 · United Kingdom

    (Korean)

    Country
    United Kingdom
    Sample
    n = 890,000
    Design
    Cross-sectional
    Licence
    CC BY
  232. (Korean title)

    (Korean authors) · 2021 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 1,500
    Design
    Cross-sectional
    Licence
    Other
  233. (Korean title)

    (Korean authors) · 2021 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 4
    Design
    Qualitative
    Licence
    Other
  234. (Korean title)

    (Korean authors) · 2021 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 277
    Design
    Cross-sectional
    Licence
    Other
  235. (Korean title)

    (Korean authors) · 2021 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 20
    Design
    Qualitative
    Licence
    Other
  236. “When the Fun Stops, Stop”: An analysis of the provenance, framing and evidence of a ‘responsible gambling’ campaign

    Schalkwyk et al. · 2021 · United Kingdom

    Also covers · Gaming

    (Korean)

    Country
    United Kingdom
    Design
    Qualitative
    Licence
    CC BY
  237. (Korean title)

    (Korean authors) · 2021 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 3
    Design
    Qualitative
    Licence
    Other
  238. A Study on the Influencing Factors Between Capital Income Investment and Gambling Addiction Among Young People

    (Korean authors) · 2021 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 740
    Design
    Cross-sectional
    Licence
    Other
  239. (Korean title)

    (Korean authors) · 2021 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 7
    Design
    Qualitative
    Licence
    Other
  240. (Korean title)

    (Korean authors) · 2021 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 7
    Design
    Other
    Licence
    Other
  241. (Korean title)

    (Korean authors) · 2021 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 277
    Design
    Cross-sectional
    Licence
    Other
  242. (Korean title)

    (Korean authors) · 2021 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 277
    Design
    Cross-sectional
    Licence
    Other
  243. (Korean title)

    (Korean authors) · 2020 · South Korea

    Also covers · Gaming

    (Korean)

    Country
    South Korea
    Design
    Meta-analysis
    Licence
    Other
  244. (Korean title)

    (Korean authors) · 2020 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 399
    Design
    Other
    Licence
    Other
  245. Problem and non-problem gamblers: a cross-sectional clustering study by gambling characteristics

    Landreat et al. · 2020 · France

    (Korean)

    Country
    France
    Sample
    n = 628
    Design
    Cross-sectional
    Licence
    Quote only
  246. Religious and spiritual struggles among military veterans in a residential gambling treatment programme

    Gutierrez et al. · 2020 · United States

    (Korean)

    Country
    United States
    Sample
    n = 157
    Design
    Other
    Licence
    Other
  247. Does Parents' Perceived Style of Setting Limits to Gaming Matter? The Interplay between Profiles of Parental Mediation and BIS/BAS Sensitivity in Problematic Gaming and Online Gambling

    (Korean authors) · 2020 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Sample
    n = 1,651
    Design
    Cross-sectional
    Licence
    Quote only
  248. The influence of chronological age on cognitive biases and impulsivity levels in male patients with gambling disorder

    Granero et al. · 2020 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 209
    Design
    Cross-sectional
    Licence
    CC BY-NC
  249. Dimensions of Impulsivity in Gambling Disorder

    Mestre-Bach et al. · 2020 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 129
    Design
    Cross-sectional
    Licence
    CC BY
  250. Predicting Future Harm from Gambling over a Five-Year period in a General Population Sample: A Survival Analysis

    Currie et al. · 2020 · Canada

    Also covers · Gaming

    (Korean)

    Country
    Canada
    Sample
    n = 4,212
    Design
    Other
    Licence
    CC BY
  251. Over-Indebtedness and Problem Gambling in a General Population Sample of Online Gamblers

    Håkansson et al. · 2020 · Sweden

    Problem gambling was associated with psychological distress, recent online casino gambling, and recent combined online casino gambling and live sports betting. History of over-indebtedness was associated with recent combined online casino gambling and live sports betting. Expected over-indebtedness was associated with online casino gambling. Problem gambling and a history of having borrowed money for gambling were markedly higher in online casino gamblers. Problem gambling was markedly more common in women, but was not associated with gender in the adjusted analysis.

    Country
    Sweden
    Sample
    n = 1,004
    Design
    Cross-sectional
    Licence
    CC BY
  252. Gambling formats, involvement, and problem gambling: which types of gambling are more risky?

    Mazar et al. · 2020 · United States

    (Korean)

    Country
    United States
    Sample
    n = 5,852
    Design
    Cross-sectional
    Licence
    CC BY
  253. Reducing Internet Gambling Harms Using Behavioral Science: A Stakeholder Framework

    Gainsbury et al. · 2020 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    CC BY
  254. Response trajectories of gambling severity after cognitive behavioral therapy in young-adult pathological gamblers

    Granero et al. · 2020 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 192
    Design
    Other
    Licence
    CC BY-NC
  255. Gambling Phenotypes in Online Sports Betting

    Granero et al. · 2020 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 323
    Design
    Cross-sectional
    Licence
    CC BY
  256. Which conditions should be considered as disorders in the International Classification of Diseases (ICD-11) designation of "other specified disorders due to addictive behaviors"?

    Brand et al. · 2020 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    CC BY-NC
  257. Predictors of Dropout in Disordered Gamblers in UK Residential Treatment

    Roberts et al. · 2020 · United Kingdom

    Also covers · Tobacco

    (Korean)

    Country
    United Kingdom
    Sample
    n = 658
    Design
    Cross-sectional
    Licence
    CC BY
  258. Web-Based Intervention and Email-Counseling for Problem Gamblers: Results of a Randomized Controlled Trial

    Jonas et al. · 2020 · Germany

    (Korean)

    Country
    Germany
    Sample
    n = 167
    Design
    Other
    Licence
    CC BY
  259. Which Implementations of Loot Boxes Constitute Gambling? A UK Legal Perspective on the Potential Harms of Random Reward Mechanisms

    Xiao · 2020 · Country not stated

    Also covers · Gaming

    Zendle et al.'s survey (2020) found that 56% of top-grossing mobile games and 36% of top-grossing desktop games contained loot boxes. The UK Gambling Commission's survey (2019) found that 28.1% of 11–16-year-olds in the UK have used in-game items and 22.9% paid money to open loot boxes. Macey and Hamari's survey (2019) found that 46.2% of eSports participants across all age groups participated in the purchasing of loot boxes. Juniper Research's study (2018) predicted that total spending on loot boxes and skins gambling will rise from under US$30 billion in 2018 to US$50 billion in 2022. Research has consistently reported a connection between loot boxes and problem gambling, e.g. 'the greater the level of an individual’s spending on loot boxes, the more severe their problem gambling'.

    Country
    Country not stated
    Design
    Other
    Licence
    CC BY
  260. Contribution of sex on the underlying mechanism of the gambling disorder severity

    Jiménez-Murcia et al. · 2020 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 512
    Design
    Cross-sectional
    Licence
    CC BY
  261. Impact of Wagering Inducements on the Gambling Behaviors, Cognitions, and Emotions of Online Gamblers: A Randomized Controlled Study

    Challet-Bouju et al. · 2020 · France

    (Korean)

    Country
    France
    Sample
    n = 171
    Design
    Other
    Licence
    CC BY
  262. Gambling phenotypes in older adults

    Granero et al. · 2020 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 361
    Design
    Cross-sectional
    Licence
    Quote only
  263. (Korean title)

    (Korean authors) · 2020 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 1,536
    Design
    Cross-sectional
    Licence
    Other
  264. Validation and Application of the Positive Play Scale Adapted for Chinese Gamblers: Its Relation to Disordered Gambling and Gambling Attitudes

    Tong et al. · 2020 · Macao SAR China

    (Korean)

    Country
    Macao SAR China
    Sample
    n = 237
    Design
    Cross-sectional
    Licence
    CC BY
  265. Non-invasive Brain Stimulation for Gambling Disorder: A Systematic Review

    Zucchella et al. · 2020 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Meta-analysis
    Licence
    CC BY
  266. The effect of midwifery led counseling based on Gamble's approach on childbirth fear and self-efficacy in nulligravida women

    Firouzan et al. · 2020 · Iran

    (Korean)

    Country
    Iran
    Sample
    n = 80
    Design
    Other
    Licence
    CC BY
  267. Direct Marketing Experiences Among Individuals With Current and Lifetime Gambling Disorder

    Syvertsen et al. · 2020 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 12
    Design
    Qualitative
    Licence
    CC BY
  268. Transitioning Between Online Gambling Modalities and Decrease in Total Gambling Activity, but No Indication of Increase in Problematic Online Gambling Intensity During the First Phase of the COVID-19 Outbreak in Sweden: A Time Series Forecast Study

    Lindner et al. · 2020 · Sweden

    (Korean)

    Country
    Sweden
    Design
    Other
    Licence
    CC BY
  269. The role of gambling type on gambling motives, cognitive distortions, and gambling severity in gamblers recruited online

    Mathieu et al. · 2020 · France

    Also covers · Gaming

    (Korean)

    Country
    France
    Sample
    n = 291
    Design
    Cross-sectional
    Licence
    CC BY
  270. Does DRD2 Taq1A Mediate Aripiprazole-Induced Gambling Disorder? A Pharmacogenetic Hypothesis

    Miuli et al. · 2020 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Sample
    n = 90
    Design
    Other
    Licence
    CC BY
  271. Effects on Gambling Activity From Coronavirus Disease 2019—An Analysis of Revenue-Based Taxation of Online- and Land-Based Gambling Operators During the Pandemic

    Håkansson · 2020 · Sweden

    (Korean)

    Country
    Sweden
    Design
    Other
    Licence
    CC BY
  272. The joint role of impulsivity and distorted cognitions in recreational and problem gambling: A cluster analytic approach

    Devos et al. · 2020 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 831
    Design
    Cross-sectional
    Licence
    Quote only
  273. The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States—A cross-national survey

    Drummond et al. · 2020 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Sample
    n = 1,049
    Design
    Cross-sectional
    Licence
    Other
  274. Manaaki – a cognitive behavioral therapy mobile health app to support people experiencing gambling problems: a randomized control trial protocol

    Humphrey et al. · 2020 · Country not stated

    Also covers · Smartphone

    (Korean)

    Country
    Country not stated
    Sample
    n = 284
    Design
    Other
    Licence
    Other
  275. Problem gambling, associations with comorbid health conditions, substance use, and behavioural addictions: Opportunities for pathways to treatment

    Ford et al. · 2020 · Sweden

    Also covers · Gaming · Tobacco

    (Korean)

    Country
    Sweden
    Sample
    n = 2,038
    Design
    Cross-sectional
    Licence
    CC BY
  276. (Korean title)

    (Korean authors) · 2020 · South Korea

    Also covers · Gaming

    (Korean)

    Country
    South Korea
    Sample
    n = 17,520
    Design
    Cross-sectional
    Licence
    Other
  277. (Korean title)

    (Korean authors) · 2020 · South Korea

    (Korean)

    Country
    South Korea
    Design
    Other
    Licence
    Other
  278. A Study on Change in Media Reports on Gambling Addiction -Focusing on Comparison Between Those in 2005-2009 and 2015-2019-

    (Korean authors) · 2020 · South Korea

    Also covers · Smartphone

    (Korean)

    Country
    South Korea
    Sample
    n = 5,108
    Design
    Other
    Licence
    Other
  279. Impact of COVID-19 on Online Gambling – A General Population Survey During the Pandemic

    Håkansson · 2020 · Sweden

    (Korean)

    Country
    Sweden
    Sample
    n = 997
    Design
    Cross-sectional
    Licence
    CC BY
  280. (Korean title)

    (Korean authors) · 2020 · South Korea

    Also covers · Smartphone

    (Korean)

    Country
    South Korea
    Sample
    n = 77
    Design
    Cross-sectional
    Licence
    Other
  281. Online gambling venues as relational actors in addiction: Applying the actor-network approach to life stories of online gamblers

    Törrönen et al. · 2020 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 34
    Design
    Qualitative
    Licence
    Other
  282. (Korean title)

    (Korean authors) · 2020 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 547
    Design
    Cross-sectional
    Licence
    Other
  283. Prosocial behavior as a protective factor against gambling addiction problems in university students

    Esparza-Reig · 2020 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 258
    Design
    Cross-sectional
    Licence
    Other
  284. Excessive Exercise—A Meta-Review

    Colledge et al. · 2020 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 17
    Design
    Meta-analysis
    Licence
    CC BY
  285. (Korean title)

    (Korean authors) · 2020 · South Korea

    Also covers · Gaming

    (Korean)

    Country
    South Korea
    Sample
    n = 5,101
    Design
    Cross-sectional
    Licence
    Other
  286. (Korean title)

    (Korean authors) · 2020 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 10
    Design
    Qualitative
    Licence
    Other
  287. (Korean title)

    (Korean authors) · 2020 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 9
    Design
    Qualitative
    Licence
    Other
  288. The Efficacy of a Gambling Prevention Program Among High-School Students

    Calado et al. · 2020 · Portugal

    (Korean)

    Country
    Portugal
    Sample
    n = 111
    Design
    Other
    Licence
    Other
  289. (Korean title)

    (Korean authors) · 2019 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 28
    Design
    Qualitative
    Licence
    Other
  290. Personality Traits and Financial Strain as Determinants of Gambling Behaviour among Youth in Nigeria: A Case Study of Youths in Oyo State and Ekiti State

    Temitope et al. · 2019 · Nigeria

    (Korean)

    Country
    Nigeria
    Sample
    n = 297
    Design
    Cross-sectional
    Licence
    CC BY
  291. A Comparison of DSM-IV-TR and DSM-5 Diagnostic Criteria for Gambling Disorder in a Large Clinical Sample

    Jiménez-Murcia et al. · 2019 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 2,081
    Design
    Cross-sectional
    Licence
    CC BY
  292. Underlying mechanism of the comorbid presence of compulsive buying with gambling disorder: a pathways analysis

    Guerrero-Vaca et al. · 2019 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 127
    Design
    Cross-sectional
    Licence
    Quote only
  293. Polygenic Risk Scores for Psychiatric Disorders Reveal Novel Clues About the Genetics of Disordered Gambling

    Piasecki et al. · 2019 · United States

    (Korean)

    Country
    United States
    Sample
    n = 5,215
    Design
    Cross-sectional
    Licence
    Other
  294. Altered orbitofrontal sulcogyral patterns in gambling disorder: a multicenter study

    Li et al. · 2019 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 324
    Design
    Cross-sectional
    Licence
    Quote only
  295. Neural correlates of cue-induced changes in decision-making distinguish subjects with gambling disorder from healthy controls

    Genauck et al. · 2019 · Germany

    GD subjects showed stronger PIT than HC subjects because they showed stronger increase in gamble acceptance when gambling cues were presented in the background. Classification based on neural PIT signatures yielded a significant AUC-ROC (0.70, p = 0.013). GD showed stronger PIT-related functional connectivity between NAcc and amygdala elicited by gambling background cues, as well as between amygdala and OFC elicited by negative and positive cues.

    Country
    Germany
    Sample
    n = 60
    Design
    Cross-sectional
    Licence
    CC BY
  296. Heterogeneity in Disordered Gambling: Decision-Making and Impulsivity in Gamblers Grouped by Preferred Form

    Sharman et al. · 2019 · United Kingdom

    (Korean)

    Country
    United Kingdom
    Sample
    n = 101
    Design
    Cross-sectional
    Licence
    CC BY
  297. Erroneous gambling-related beliefs emerge from broader beliefs during problem-solving: a critical review and classification scheme

    Ejova et al. · 2019 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Meta-analysis
    Licence
    Other
  298. Developmental trajectories of gambling severity after cognitive-behavioral therapy

    Jiménez-Murcia et al. · 2019 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 603
    Design
    Other
    Licence
    Other
  299. Reconsidering the roots, structure, and implications of gambling motives: An integrative approach

    Barrada et al. · 2019 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Design
    Cross-sectional
    Licence
    CC BY
  300. Deposit Limit Prompt in Online Gambling for Reducing Gambling Intensity: A Randomized Controlled Trial

    Ivanova et al. · 2019 · Finland

    (Korean)

    Country
    Finland
    Sample
    n = 4,328
    Design
    Other
    Licence
    CC BY
  301. Women and gambling-related harm: a narrative literature review and implications for research, policy, and practice

    McCarthy et al. · 2019 · United Kingdom

    Also covers · Tobacco

    (Korean)

    Country
    United Kingdom
    Design
    Cross-sectional
    Licence
    Quote only
  302. The Gambling Craving Experience Questionnaire: Psychometric properties of a new scale based on the elaborated intrusion theory of desire

    Cornil et al. · 2019 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 274
    Design
    Cross-sectional
    Licence
    Quote only
  303. Isolating the impact of specific gambling activities and modes on problem gambling and psychological distress in internet gamblers

    Gainsbury et al. · 2019 · Australia

    Also covers · Gaming

    (Korean)

    Country
    Australia
    Sample
    n = 998
    Design
    Cross-sectional
    Licence
    CC BY
  304. Avoiding gambling harm: An evidence-based set of safe gambling practices for consumers

    Hing et al. · 2019 · Canada

    (Korean)

    Country
    Canada
    Sample
    n = 1,174
    Design
    Cross-sectional
    Licence
    CC BY
  305. The predictive capacity of DSM-5 symptom severity and impulsivity on response to cognitive-behavioral therapy for gambling disorder: A 2-year longitudinal study

    Mestre-Bach et al. · 2019 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 398
    Design
    Other
    Licence
    Other
  306. Differences in Emotion Regulation Considering Gender, Age, and Gambling Preferences in a Sample of Gambling Disorder Patients

    Sancho et al. · 2019 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 484
    Design
    Cross-sectional
    Licence
    CC BY
  307. Phenotypes in Gambling Disorder Using Sociodemographic and Clinical Clustering Analysis: An Unidentified New Subtype?

    Jiménez-Murcia et al. · 2019 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 2,570
    Design
    Cross-sectional
    Licence
    CC BY
  308. Live-odds gambling advertising and consumer protection

    Newall et al. · 2019 · United Kingdom

    (Korean)

    Country
    United Kingdom
    Sample
    n = 69
    Design
    Cross-sectional
    Licence
    CC BY
  309. The density of electronic gambling machines and area-level socioeconomic status in Finland: a country with a legal monopoly on gambling and a decentralised system of EGMs

    Raisamo et al. · 2019 · Finland

    Also covers · Gaming

    (Korean)

    Country
    Finland
    Sample
    n = 1,006
    Design
    Cross-sectional
    Licence
    CC BY
  310. (Korean title)

    (Korean authors) · 2019 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 453
    Design
    Cross-sectional
    Licence
    Other
  311. Gambling and Social Cognition: a Systematic Review

    Hurel et al. · 2019 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 44
    Design
    Meta-analysis
    Licence
    CC BY
  312. The paradoxical relationship between emotion regulation and gambling-related cognitive biases

    Lara et al. · 2019 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 246
    Design
    Cross-sectional
    Licence
    CC BY
  313. Long-term effectiveness of a gambling intervention program among children in central Illinois

    Ren et al. · 2019 · United States

    Students receiving multiple interventions scored higher on the pre-test than those receiving a single intervention (P<0.001 for all comparisons among groups). Students receiving multiple interventions showed an increasing trend of gambling awareness over time (P<0.001 for multiple interventions; P = 0.538 for single intervention). Problem gambling prevalence was lower among students receiving the intervention twice versus once (7.9% versus 9.4%; OR = 0.89, 95% CL: 0.82–0.97). This effect was not confirmed among students receiving the intervention three or more times. Of 16,262 students, half were female, 76.1% were from senior high school, and 21.3% received the intervention at least twice.

    Country
    United States
    Sample
    n = 16,262
    Design
    Other
    Licence
    CC BY
  314. Loot boxes are again linked to problem gambling: Results of a replication study

    Zendle et al. · 2019 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Sample
    n = 1,172
    Design
    Cross-sectional
    Licence
    Other
  315. Loot boxes are again linked to problem gambling: Results of a replication study

    Zendle et al. · 2019 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Sample
    n = 1,172
    Design
    Cross-sectional
    Licence
    Other
  316. The use of self-management strategies for problem gambling: a scoping review

    Matheson et al. · 2019 · Country not stated

    31 articles met the criteria for full text review from a search strategy that yielded 2662 potential articles. The majority of studies examined self-exclusion (39%), followed by use of workbooks (35%), and money or time limiting strategies (17%). The remaining 8% focused on cognitive, behavioural and coping strategies, stress management, and mindfulness. Most studies were conducted in Canada (n = 11), Australia (n = 7), and the United States (n = 5). The majority of studies included were quantitative (n = 24), with fewer being qualitative (n = 3) or mixed-methods (n = 4).

    Country
    Country not stated
    Sample
    n = 31
    Design
    Meta-analysis
    Licence
    CC BY
  317. Problem gambling in adolescents: what are the psychological, social and financial consequences?

    Livazović et al. · 2019 · Croatia

    Males reported significantly higher gambling consequences on all scales (p < .001) and significantly more risk behaviour (p < .05). Age was significant for psychological consequences (p < .01), problem gambling (p < .01) and risk behaviour (p < .001), with older participants scoring higher. Students with lower school success reported higher psychological consequences (p < .01), higher risk behaviour (p < .001) and lower family life satisfaction (p < .001). Psychological, financial and social consequences were positively correlated with problem gambling (p < .001). Age, gender, school success and father's education level were significant predictors of problem gambling.

    Country
    Croatia
    Sample
    n = 366
    Design
    Cross-sectional
    Licence
    CC BY
  318. Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample

    Molde et al. · 2019 · Norway

    Also covers · Gaming

    (Korean)

    Country
    Norway
    Sample
    n = 4,601
    Design
    Other
    Licence
    CC BY
  319. Public health effects of gambling – debate on a conceptual model

    Latvala et al. · 2019 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    CC BY
  320. Reduced model-based decision-making in gambling disorder

    Wyckmans et al. · 2019 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 78
    Design
    Other
    Licence
    CC BY
  321. (Korean title)

    (Korean authors) · 2019 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 453
    Design
    Cross-sectional
    Licence
    Other
  322. (Korean title)

    (Korean authors) · 2019 · South Korea

    (Korean)

    Country
    South Korea
    Design
    Other
    Licence
    Other
  323. (Korean title)

    (Korean authors) · 2019 · South Korea

    Also covers · Smartphone · Gaming

    (Korean)

    Country
    South Korea
    Sample
    n = 191
    Design
    Cross-sectional
    Licence
    Other
  324. (Korean title)

    (Korean authors) · 2019 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 9
    Design
    Qualitative
    Licence
    Other
  325. (Korean title)

    (Korean authors) · 2019 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 7
    Design
    Qualitative
    Licence
    Other
  326. (Korean title)

    (Korean authors) · 2019 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 392
    Design
    Cross-sectional
    Licence
    Other
  327. (Korean title)

    (Korean authors) · 2019 · South Korea

    Also covers · Smartphone · Gaming

    (Korean)

    Country
    South Korea
    Sample
    n = 191
    Design
    Cross-sectional
    Licence
    Other
  328. Experiences of responsible gambling tools among non-problem gamblers: A survey of active customers of an online gambling platform

    Ivanova et al. · 2019 · Finland

    (Korean)

    Country
    Finland
    Sample
    n = 1,223
    Design
    Cross-sectional
    Licence
    Quote only
  329. Framing effect, probability distortion, and gambling tendency without feedback are resistant to two nights of experimental sleep restriction

    Sundelin et al. · 2019 · Sweden

    Sleep restriction did not significantly affect the tendency to gamble, the framing effect, or probability distortion compared to normal sleep. Participants slept on average 4:00 h less per night during the restricted condition (range 2:53h-5:50 h). Most prior studies on sleep loss and risk taking used tasks with feedback, confounding risk preference with feedback-learning. The study used Bayesian analyses to interpret potential null effects.

    Country
    Sweden
    Sample
    n = 25
    Design
    Other
    Licence
    CC BY
  330. (Korean title)

    (Korean authors) · 2018 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 268
    Design
    Cross-sectional
    Licence
    Other
  331. (Korean title)

    (Korean authors) · 2018 · South Korea

    (Korean)

    Country
    South Korea
    Design
    Other
    Licence
    Other
  332. (Korean title)

    (Korean authors) · 2018 · South Korea

    (Korean)

    Country
    South Korea
    Design
    Other
    Licence
    Other
  333. Connectivity networks in gambling disorder: a resting-state fMRI study

    Timmeren et al. · 2018 · Netherlands

    (Korean)

    Country
    Netherlands
    Sample
    n = 40
    Design
    Cross-sectional
    Licence
    Quote only
  334. (Korean title)

    (Korean authors) · 2018 · South Korea

    (Korean)

    Country
    South Korea
    Design
    Other
    Licence
    Other
  335. The specificity of attentional biases by type of gambling: An eye-tracking study

    McGrath et al. · 2018 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    CC BY
  336. Cognitive-Behavioral Therapy for Gambling Addiction

    Rizeanu · 2018 · Country not stated

    Gambling disorder prevalence ranges from 0.6% in Norway to 7.6% in USA among adults, and 0.8% among teenagers in Switzerland and USA. Cognitive-behavioral therapy together with behavioral therapy represents the most efficient forms of scientifically validated treatment. CBT produces visible improvements maintained at 3 months posttreatment, and improvements were maintained after 6 and 12 months. Both group therapy and individual therapy are efficient at the 3-month follow-up evaluation. Psychodynamic therapy, aversive therapy, auto exclusion, and Gamblers Anonymous groups present reduced efficiency.

    Country
    Country not stated
    Design
    Other
    Licence
    CC BY
  337. A national public health programme on gambling policy development in New Zealand: insights from a process evaluation

    Kolandai-Matchett et al. · 2018 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Qualitative
    Licence
    CC BY
  338. Cognitive distortions and gambling near-misses in Internet Gaming Disorder: A preliminary study

    Wu et al. · 2018 · China

    Also covers · Gaming

    (Korean)

    Country
    China
    Sample
    n = 44
    Design
    Other
    Licence
    CC BY
  339. Exploiting online social gambling for marketing communications

    Ozuem et al. · 2018 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Qualitative
    Licence
    Other
  340. The Experience of Couples in the Process of Treatment of Pathological Gambling: Couple vs. Individual Therapy

    Tremblay et al. · 2018 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 21
    Design
    Other
    Licence
    CC BY
  341. Validation of the Spanish Version of the Yale Food Addiction Scale 2.0 (YFAS 2.0) and Clinical Correlates in a Sample of Eating Disorder, Gambling Disorder, and Healthy Control Participants

    Granero et al. · 2018 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 453
    Design
    Cross-sectional
    Licence
    CC BY
  342. The Development of an Internet-Based Treatment for Problem Gamblers and Concerned Significant Others: A Pilot Randomized Controlled Trial

    Nilsson et al. · 2018 · Sweden

    (Korean)

    Country
    Sweden
    Sample
    n = 36
    Design
    Other
    Licence
    CC BY
  343. Gambling and Impulsivity Traits: A Recipe for Criminal Behavior?

    Mestre-Bach et al. · 2018 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 382
    Design
    Cross-sectional
    Licence
    CC BY
  344. The Contribution of Sex, Personality Traits, Age of Onset and Disorder Duration to Behavioral Addictions

    Valero-Solís et al. · 2018 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 3,366
    Design
    Cross-sectional
    Licence
    CC BY
  345. Regulation of online gambling

    Fiedler · 2018 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    Quote only
  346. Problematic Gaming and Internet Use but Not Gambling May Be Overrepresented in Sexual Minorities – A Pilot Population Web Survey Study

    Broman et al. · 2018 · Sweden

    Also covers · Smartphone · Gaming

    (Korean)

    Country
    Sweden
    Sample
    n = 605
    Design
    Cross-sectional
    Licence
    CC BY
  347. Trends in gambling participation and gambling severity among Finnish men and women: cross-sectional population surveys in 2007, 2010 and 2015

    Castrén et al. · 2018 · Finland

    Also covers · Gaming

    (Korean)

    Country
    Finland
    Sample
    n = 4,722
    Design
    Cross-sectional
    Licence
    CC BY-NC
  348. Women's gambling behaviour, product preferences, and perceptions of product harm: differences by age and gambling risk status

    McCarthy et al. · 2018 · Australia

    (Korean)

    Country
    Australia
    Sample
    n = 509
    Design
    Cross-sectional
    Licence
    CC BY
  349. Exploring gambling craving through the elaborated intrusion theory of desire: a mixed methods approach

    Cornil et al. · 2018 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 31
    Design
    Other
    Licence
    Quote only
  350. Suicidal ideation and history of suicide attempts in treatment-seeking patients with gambling disorder: The role of emotion dysregulation and high trait impulsivity

    Mallorquí-Bagué et al. · 2018 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 249
    Design
    Cross-sectional
    Licence
    CC BY-NC
  351. Trait impulsivity and cognitive domains involving impulsivity and compulsivity as predictors of gambling disorder treatment response

    Mallorquí-Bagué et al. · 2018 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 144
    Design
    Other
    Licence
    Quote only
  352. A national survey of online gambling behaviours

    Columb et al. · 2018 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 208
    Design
    Cross-sectional
    Licence
    Other
  353. Effects of a depression-focused internet intervention in slot machine gamblers: A randomized controlled trial

    Bücker et al. · 2018 · Germany

    (Korean)

    Country
    Germany
    Sample
    n = 140
    Design
    Other
    Licence
    CC BY
  354. Addiction-Like Mobile Phone Behavior – Validation and Association With Problem Gambling

    Fransson et al. · 2018 · Sweden

    Also covers · Smartphone

    (Korean)

    Country
    Sweden
    Sample
    n = 1,515
    Design
    Cross-sectional
    Licence
    CC BY
  355. (Korean title)

    (Korean authors) · 2018 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 10
    Design
    Qualitative
    Licence
    Other
  356. Ethical Gambling: A Necessary New Point of View of Gambling in Public Health Policies

    Chóliz · 2018 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    CC BY
  357. Cognitive Deficits in Executive Functions and Decision-Making Impairments Cluster Gambling Disorder Subtypes

    Mallorquí-Bagué et al. · 2018 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 145
    Design
    Cross-sectional
    Licence
    Quote only
  358. Women's gambling behaviour, product preferences, and perceptions of product harm: differences by age and gambling risk status

    McCarthy et al. · 2018 · Australia

    (Korean)

    Country
    Australia
    Sample
    n = 509
    Design
    Cross-sectional
    Licence
    CC BY
  359. Piloting the addition of contingency management to best practice counselling as an adjunct treatment for rural and remote disordered gamblers: study protocol

    Christensen et al. · 2018 · Canada

    (Korean)

    Country
    Canada
    Sample
    n = 54
    Design
    Other
    Licence
    CC BY-NC
  360. Piloting the addition of contingency management to best practice counselling as an adjunct treatment for rural and remote disordered gamblers: study protocol

    Christensen et al. · 2018 · Canada

    (Korean)

    Country
    Canada
    Sample
    n = 54
    Design
    Other
    Licence
    CC BY-NC
  361. Primary and Secondary Diagnoses of Gambling Disorder and Psychiatric Comorbidity in the Swedish Health Care System—A Nationwide Register Study

    Håkansson et al. · 2018 · Sweden

    (Korean)

    Country
    Sweden
    Sample
    n = 2,099
    Design
    Cross-sectional
    Licence
    CC BY
  362. Young people's awareness of the timing and placement of gambling advertising on traditional and social media platforms: a study of 11-16-year-olds in Australia

    Thomas et al. · 2018 · Australia

    Also covers · Smartphone · Gaming

    (Korean)

    Country
    Australia
    Sample
    n = 111
    Design
    Cross-sectional
    Licence
    Quote only
  363. (Korean title)

    (Korean authors) · 2018 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 14,008
    Design
    Cross-sectional
    Licence
    Other
  364. (Korean title)

    (Korean authors) · 2018 · South Korea

    Also covers · Gaming

    (Korean)

    Country
    South Korea
    Sample
    n = 1,827
    Design
    Cross-sectional
    Licence
    Other
  365. Daily Fantasy Sports Players: Gambling, Addiction, and Mental Health Problems

    Nower et al. · 2018 · United States

    (Korean)

    Country
    United States
    Sample
    n = 2,146
    Design
    Cross-sectional
    Licence
    Other
  366. Betting is Loving and Bettors are Predators: A Conceptual Metaphor Approach to Online Sports Betting Advertising

    Lopez-Gonzalez et al. · 2018 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 135
    Design
    Cross-sectional
    Licence
    Quote only
  367. (Korean title)

    (Korean authors) · 2018 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 5
    Design
    Qualitative
    Licence
    Other
  368. (Korean title)

    (Korean authors) · 2018 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 10
    Design
    Qualitative
    Licence
    Other
  369. Validation of the Gambling Follow-up Scale-Korean Version: An Outcome Measure in the Treatment of Gambling Disorder

    (Korean authors) · 2018 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 2,478
    Design
    Cross-sectional
    Licence
    Other
  370. (Korean title)

    (Korean authors) · 2017 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 5
    Design
    Qualitative
    Licence
    Other
  371. (Korean title)

    (Korean authors) · 2017 · South Korea

    Also covers · Drugs

    (Korean)

    Country
    South Korea
    Design
    Other
    Licence
    Other
  372. Cognitive distortions among older adult gamblers in an Asian context

    Subramaniam et al. · 2017 · Singapore

    (Korean)

    Country
    Singapore
    Sample
    n = 25
    Design
    Qualitative
    Licence
    Quote only
  373. Children's attitudes towards Electronic Gambling Machines: an exploratory qualitative study of children who attend community clubs

    Bestman et al. · 2017 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 45
    Design
    Qualitative
    Licence
    Quote only
  374. Cultural competence in working with the Arab Australian community: a conceptual review and the experience of the Arab Council Australia (ACA) gambling help counselling service

    Mazbouh-Moussa et al. · 2017 · Australia

    (Korean)

    Country
    Australia
    Design
    Other
    Licence
    CC BY
  375. What do children observe and learn from televised sports betting advertisements? A qualitative study among Australian children

    Pitt et al. · 2017 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 48
    Design
    Qualitative
    Licence
    Quote only
  376. Using Virtual Reality in the Treatment of Gambling Disorder: The Development of a New Tool for Cognitive Behavior Therapy

    Bouchard et al. · 2017 · Canada

    VR immersions elicited desire and positive anticipation to gamble in frequent gamblers significantly stronger than in infrequent gamblers and than a control game of skill. Cravings induced in VR were as strong as those from gambling on a real video lottery terminal. A two-session VR CBT protocol was feasible and helped identify more high-risk situations and dysfunctional thoughts. Inducing cravings during relapse prevention exercises significantly related to treatment outcome. Compared to inducing urges in imagination, VR did not lead to urges that were stronger, lasted longer, or felt more out of control.

    Country
    Canada
    Sample
    n = 64
    Design
    Other
    Licence
    CC BY
  377. Problem gambling among ethnic minorities: results from an epidemiological study

    Caler et al. · 2017 · United States

    Also covers · Gaming

    (Korean)

    Country
    United States
    Sample
    n = 2,173
    Design
    Cross-sectional
    Licence
    CC BY
  378. How gambling harms experienced by Pacific people in New Zealand amplify when they are culture-related

    Kolandai-Matchett et al. · 2017 · New Zealand

    (Korean)

    Country
    New Zealand
    Sample
    n = 34
    Design
    Qualitative
    Licence
    CC BY
  379. Deficit of state-dependent risk attitude modulation in gambling disorder

    Fujimoto et al. · 2017 · Japan

    (Korean)

    Country
    Japan
    Sample
    n = 50
    Design
    Other
    Licence
    CC BY
  380. Genetic and Environmental Influences on Gambling: A Meta-Analysis of Twin Studies

    Xuan et al. · 2017 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 18
    Design
    Meta-analysis
    Licence
    CC BY
  381. Exploring the relationship between reward and punishment sensitivity and gambling disorder in a clinical sample: a path modeling analysis

    S et al. · 2017 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 831
    Design
    Cross-sectional
    Licence
    Quote only
  382. Problem gambling and substance use in patients attending community mental health services

    Manning et al. · 2017 · Australia

    Also covers · Drugs · Tobacco

    (Korean)

    Country
    Australia
    Sample
    n = 837
    Design
    Cross-sectional
    Licence
    Quote only
  383. How do online sports gambling disorder patients compare with land-based patients?

    Estévez et al. · 2017 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 2,743
    Design
    Cross-sectional
    Licence
    Quote only
  384. Problematic internet use in gamblers: impact on clinical and cognitive measures

    Chamberlain et al. · 2017 · United States

    Also covers · Smartphone

    (Korean)

    Country
    United States
    Sample
    n = 206
    Design
    Cross-sectional
    Licence
    CC BY
  385. Distorted Beliefs about Luck and Skill and Their Relation to Gambling Problems and Gambling Behavior in Dutch Gamblers

    Cowie et al. · 2017 · Netherlands

    (Korean)

    Country
    Netherlands
    Sample
    n = 49
    Design
    Other
    Licence
    CC BY
  386. Psychometric Characteristics of a New Scale for Measuring Self-efficacy in the Regulation of Gambling Behavior

    Barbaranelli et al. · 2017 · Italy

    (Korean)

    Country
    Italy
    Sample
    n = 2,015
    Design
    Cross-sectional
    Licence
    CC BY
  387. Impulsivity influences betting under stress in laboratory gambling

    Canale et al. · 2017 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 60
    Design
    Other
    Licence
    CC BY
  388. Problem Gambling among Adolescent Girls in Croatia—The Role of Different Psychosocial Predictors

    Huic et al. · 2017 · Croatia

    (Korean)

    Country
    Croatia
    Sample
    n = 1,372
    Design
    Cross-sectional
    Licence
    CC BY
  389. Income Inequality and Adolescent Gambling Severity: Findings from a Large-Scale Italian Representative Survey

    Canale et al. · 2017 · Italy

    (Korean)

    Country
    Italy
    Sample
    n = 20,791
    Design
    Cross-sectional
    Licence
    CC BY
  390. The protective role of religiosity against problem gambling: findings from a five-year prospective study

    Mutti-Packer et al. · 2017 · Canada

    (Korean)

    Country
    Canada
    Sample
    n = 4,121
    Design
    Other
    Licence
    CC BY
  391. Who Seeks Treatment When Medicine Opens the Door to Pathological Gambling Patients—Psychiatric Comorbidity and Heavy Predominance of Online Gambling

    Håkansson et al. · 2017 · Sweden

    (Korean)

    Country
    Sweden
    Sample
    n = 106
    Design
    Cross-sectional
    Licence
    CC BY
  392. Is Gambling Disorder associated with impulsivity traits measured by the UPPS-P and is this association moderated by sex and age?

    Savvidou et al. · 2017 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 406
    Design
    Cross-sectional
    Licence
    Quote only
  393. Food Addiction in Gambling Disorder: Frequency and Clinical Outcomes

    Jiménez-Murcia et al. · 2017 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 458
    Design
    Cross-sectional
    Licence
    CC BY
  394. The Intergenerational Transmission of At-Risk/Problem Gambling: The Moderating Role of Parenting Practices

    Dowling et al. · 2017 · Australia

    (Korean)

    Country
    Australia
    Sample
    n = 612
    Design
    Cross-sectional
    Licence
    Other
  395. Gambling Harm and Crime Careers

    May-Chahal et al. · 2017 · United Kingdom

    (Korean)

    Country
    United Kingdom
    Sample
    n = 1,057
    Design
    Cross-sectional
    Licence
    CC BY
  396. Treatment modalities for patients with gambling disorder

    Choi et al. · 2017 · Country not stated

    Also covers · Drugs

    (Korean)

    Country
    Country not stated
    Design
    Meta-analysis
    Licence
    CC BY
  397. Prevalence of Adolescent Problem Gambling: A Systematic Review of Recent Research

    Calado et al. · 2017 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Meta-analysis
    Licence
    CC BY
  398. Measuring Responsible Gambling amongst Players: Development of the Positive Play Scale

    Wood et al. · 2017 · Canada

    Also covers · Gaming

    (Korean)

    Country
    Canada
    Sample
    n = 1,551
    Design
    Cross-sectional
    Licence
    CC BY
  399. (Korean title)

    (Korean authors) · 2017 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 719
    Design
    Cross-sectional
    Licence
    Other
  400. Delay discounting and impulsivity traits in young and older gambling disorder patients

    Steward et al. · 2017 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 328
    Design
    Cross-sectional
    Licence
    Quote only
  401. Factors that influence children's gambling attitudes and consumption intentions: Lessons for gambling harm prevention research, policies and advocacy strategies

    Pitt et al. · 2017 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 48
    Design
    Qualitative
    Licence
    Quote only
  402. Internet Gaming Disorder: Investigating the Clinical Relevance of a New Phenomenon

    Przybylski et al. · 2017 · United Kingdom

    Also covers · Gaming

    (Korean)

    Country
    United Kingdom
    Sample
    n = 18,932
    Design
    Cross-sectional
    Licence
    Other
  403. A Systematic Review of Treatments for Problem Gambling

    Petry et al. · 2017 · Canada

    (Korean)

    Country
    Canada
    Sample
    n = 71
    Design
    Meta-analysis
    Licence
    Other
  404. Sensation seeking in a community sample of French gamblers: Comparison between strategic and non-strategic gamblers

    Bonnaire et al. · 2017 · France

    Also covers · Gaming

    (Korean)

    Country
    France
    Sample
    n = 380
    Design
    Cross-sectional
    Licence
    Other
  405. Internet addiction: reappraisal of an increasingly inadequate concept

    Starcevic et al. · 2017 · United States

    Also covers · Smartphone · Gaming

    (Korean)

    Country
    United States
    Design
    Other
    Licence
    Other
  406. (Korean title)

    (Korean authors) · 2017 · South Korea

    (Korean)

    Country
    South Korea
    Design
    Qualitative
    Licence
    Other
  407. Development and validation of the Gambling Follow-up Scale, Self-Report version: an outcome measure in the treatment of pathological gambling

    Galetti et al. · 2017 · Brazil

    (Korean)

    Country
    Brazil
    Sample
    n = 120
    Design
    Other
    Licence
    CC BY-NC
  408. (Korean title)

    (Korean authors) · 2017 · South Korea

    (Korean)

    Country
    South Korea
    Design
    Cross-sectional
    Licence
    Other
  409. (Korean title)

    (Korean authors) · 2017 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 93
    Design
    Cross-sectional
    Licence
    Other
  410. Online interventions for problem gamblers with and without co-occurring mental health symptoms: Protocol for a randomized controlled trial

    Cunningham et al. · 2016 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 280
    Design
    Other
    Licence
    CC BY
  411. (Korean title)

    (Korean authors) · 2016 · South Korea

    Also covers · Smartphone · Gaming

    (Korean)

    Country
    South Korea
    Sample
    n = 1,003
    Design
    Other
    Licence
    Other
  412. Parent problem gambling: A systematic review of prevention programs for children

    Kourgiantakis et al. · 2016 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 16
    Design
    Meta-analysis
    Licence
    Other
  413. Daily and season-long fantasy sports participation and gambling-related problems among a sample of college students at three universities

    (Korean authors) · 2016 · United States

    (Korean)

    Country
    United States
    Sample
    n = 941
    Design
    Cross-sectional
    Licence
    Other
  414. Compulsive Buying Behavior: Clinical Comparison with Other Behavioral Addictions

    Granero et al. · 2016 · Spain

    Also covers · Smartphone · Gaming

    (Korean)

    Country
    Spain
    Sample
    n = 3,324
    Design
    Cross-sectional
    Licence
    CC BY
  415. Personalized Behavioral Feedback for Online Gamblers: A Real World Empirical Study

    Auer et al. · 2016 · Norway

    (Korean)

    Country
    Norway
    Sample
    n = 5,528
    Design
    Other
    Licence
    CC BY
  416. Physiological markers of biased decision-making in problematic Internet users

    Nikolaidou et al. · 2016 · United Kingdom

    Also covers · Smartphone

    (Korean)

    Country
    United Kingdom
    Sample
    n = 72
    Design
    Cross-sectional
    Licence
    CC BY-NC
  417. “Talk with me”: perspectives on services for men with problem gambling and housing instability

    Guilcher et al. · 2016 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 30
    Design
    Qualitative
    Licence
    CC BY
  418. Mediational role of age of onset in gambling disorder, a path modeling analysis

    S et al. · 2016 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 1,632
    Design
    Cross-sectional
    Licence
    Quote only
  419. Cognitive distortions and ADHD in pathological gambling: A national longitudinal case-control cohort study

    Romo et al. · 2016 · France

    (Korean)

    Country
    France
    Sample
    n = 628
    Design
    Other
    Licence
    Quote only
  420. Loss-Chasing, Alexithymia, and Impulsivity in a Gambling Task: Alexithymia as a Precursor to Loss-Chasing Behavior When Gambling

    Bibby · 2016 · United Kingdom

    Experiment 1 showed loss-chasing behavior in participants high in alexithymia but not those low in alexithymia (η2p = 0.09). Experiment 2 showed loss-chasing in both low and high alexithymia participants but it was greater for participants high in alexithymia (η2p = 0.09). The effect of impulsivity was not statistically significant (η2p = 0.01). Loss-chasing behavior was correlated with the emotional facets of alexithymia but not the cognitive facet.

    Country
    United Kingdom
    Sample
    n = 60
    Design
    Other
    Licence
    CC BY
  421. Developing a Valuation Function for the Preference-Based Multiple Sclerosis Index: Comparison of Standard Gamble and Rating Scale

    Kuspinar et al. · 2016 · Country not stated

    Mean RS values ranged from 0.39 to 0.65, whereas mean SG values were much higher, ranging from 0.80 to 0.91. Correlations between the SG and RS methods were very low, ranging from -0.29 to 0.15. Bland-Altman plots revealed the extent of differences in values produced by the two methods. The PBMSI classification system consists of 5 items with 3 response levels per item, producing 243 different health states. Results suggest the RS is preferable in terms of feasibility and validity for MS patients.

    Country
    Country not stated
    Design
    Cross-sectional
    Licence
    CC BY
  422. Latent Class Analysis of Gambling Activities in a Sample of Young Swiss Men: Association with Gambling Problems, Substance Use Outcomes, Personality Traits and Coping Strategies

    Studer et al. · 2016 · Switzerland

    (Korean)

    Country
    Switzerland
    Sample
    n = 4,989
    Design
    Cross-sectional
    Licence
    Quote only
  423. Cue-induced Behavioral and Neural Changes among Excessive Internet Gamers and Possible Application of Cue Exposure Therapy to Internet Gaming Disorder

    Zhang et al. · 2016 · Country not stated

    Also covers · Gaming

    Excessive gamers show attentional bias and response disinhibition toward game-related cues, typical behavioral characteristics of SUD and PG. fMRI studies found cue-induced activation in craving-related regions (orbitofrontal cortex, nucleus accumbens, DLPFC, cingulate) similar to SUD. A transition from ventral to dorsal striatum processing may occur among people with IGD, consistent with SUD studies. After 6 weeks of bupropion treatment, IGA's craving and DLPFC activity in response to game cues decreased, and the former was positively correlated with the latter.

    Country
    Country not stated
    Design
    Meta-analysis
    Licence
    CC BY
  424. Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble

    Gainsbury et al. · 2016 · Australia

    Also covers · Gaming

    (Korean)

    Country
    Australia
    Sample
    n = 521
    Design
    Cross-sectional
    Licence
    Other
  425. Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble

    Gainsbury et al. · 2016 · Australia

    Also covers · Gaming

    (Korean)

    Country
    Australia
    Sample
    n = 521
    Design
    Cross-sectional
    Licence
    Other
  426. Demographic, Behavioural and Normative Risk Factors for Gambling Problems Amongst Sports Bettors

    Hing et al. · 2016 · Australia

    Vulnerable sports bettors for higher risk gambling were young, male, single, educated, and employed full-time or a full-time student. Risk of problem gambling increased with greater frequency and expenditure on sports betting. Greater diversity of gambling involvement was associated with greater problem gambling risk. More impulsive responses to betting opportunities, including in-play live action betting, were associated with greater problem gambling risk. Normative influences from media advertising and from significant others were associated with greater problem gambling risk.

    Country
    Australia
    Sample
    n = 639
    Design
    Cross-sectional
    Licence
    CC BY
  427. Understanding gambling related harm: a proposed definition, conceptual framework, and taxonomy of harms

    Langham et al. · 2016 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Qualitative
    Licence
    CC BY
  428. Gamblers Anonymous as a Recovery Pathway: A Scoping Review

    Schuler et al. · 2016 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Meta-analysis
    Licence
    CC BY
  429. Compulsive Buying Behavior: Characteristics of Comorbidity with Gambling Disorder

    Granero et al. · 2016 · Spain

    Also covers · Gaming

    (Korean)

    Country
    Spain
    Sample
    n = 3,221
    Design
    Cross-sectional
    Licence
    CC BY
  430. Dopamine D3 Receptors Modulate the Ability of Win-Paired Cues to Increase Risky Choice in a Rat Gambling Task

    Barrus et al. · 2016 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 48
    Design
    Other
    Licence
    Quote only
  431. Initiation, influence, and impact: Adolescents and parents discuss the marketing of gambling products during Australian sporting matches

    Pitt et al. · 2016 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 59
    Design
    Qualitative
    Licence
    Quote only
  432. Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal

    Aarseth et al. · 2016 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    Quote only
  433. Problem gambling worldwide: An update and systematic review of empirical research (2000–2015)

    Calado et al. · 2016 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 69
    Design
    Meta-analysis
    Licence
    Other
  434. Reward and punishment sensitivity in women with gambling disorder or compulsive buying: Implications in treatment outcome

    Mestre-Bach et al. · 2016 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 88
    Design
    Cross-sectional
    Licence
    CC BY
  435. Gambling with Rose-Tinted Glasses on: Use of Emotion-Regulation Strategies Correlates with Dysfunctional Cognitions in Gambling Disorder Patients

    Navas et al. · 2016 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 86
    Design
    Cross-sectional
    Licence
    Quote only
  436. The Relationship Between Distance from Gambling Venues and Gambling Participation and Problem Gambling Among U.S. Adults

    Welte et al. · 2016 · United States

    (Korean)

    Country
    United States
    Sample
    n = 2,963
    Design
    Cross-sectional
    Licence
    Other
  437. (Korean title)

    (Korean authors) · 2015 · South Korea

    Also covers · Gaming

    (Korean)

    Country
    South Korea
    Sample
    n = 265
    Design
    Cross-sectional
    Licence
    Other
  438. (Korean title)

    (Korean authors) · 2015 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 1,162
    Design
    Cross-sectional
    Licence
    Other
  439. Are there distinctive outcomes from self-exclusion? An exploratory study comparing gamblers who have self-excluded, received counselling, or both

    Hing et al. · 2015 · Australia

    (Korean)

    Country
    Australia
    Sample
    n = 86
    Design
    Other
    Licence
    Other
  440. The role of prospection in steep temporal reward discounting in gambling addiction

    Wiehler et al. · 2015 · Germany

    (Korean)

    Country
    Germany
    Sample
    n = 40
    Design
    Other
    Licence
    CC BY
  441. A Serious Videogame as an Additional Therapy Tool for Training Emotional Regulation and Impulsivity Control in Severe Gambling Disorder

    Tárrega et al. · 2015 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Sample
    n = 16
    Design
    Other
    Licence
    CC BY
  442. Neural substrates of cognitive flexibility in cocaine and gambling addictions

    Verdejo-Garcia et al. · 2015 · Spain

    Also covers · Drugs

    (Korean)

    Country
    Spain
    Sample
    n = 54
    Design
    Other
    Licence
    Other
  443. Clinical, Psychopathological, and Personality Characteristics Associated with ADHD among Individuals Seeking Treatment for Gambling Disorder

    Aymamí et al. · 2015 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 354
    Design
    Cross-sectional
    Licence
    Quote only
  444. Predictors of outcome among pathological gamblers receiving cognitive behavioral group therapy

    S et al. · 2015 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 440
    Design
    Other
    Licence
    Quote only
  445. Sex addiction and gambling disorder: similarities and differences

    Farré Martí et al. · 2015 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 2,342
    Design
    Cross-sectional
    Licence
    Quote only
  446. The Leisure, Lifestyle, & Lifecycle Project (LLLP): A Longitudinal Study of Gambling in Alberta

    el-Guebaly et al. · 2015 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    Other
  447. Online Gambling Addiction: the Relationship Between Internet Gambling and Disordered Gambling

    Gainsbury · 2015 · Australia

    (Korean)

    Country
    Australia
    Design
    Meta-analysis
    Licence
    Other
  448. The Impact of Selective Dopamine D2, D3 and D4 Ligands on the Rat Gambling Task

    Ciano et al. · 2015 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 41
    Design
    Other
    Licence
    Other
  449. Differences and similarities between bulimia nervosa, compulsive buying and gambling disorder

    Jiménez-Murcia et al. · 2015 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 238
    Design
    Cross-sectional
    Licence
    Quote only
  450. (Korean title)

    (Korean authors) · 2015 · South Korea

    Also covers · Gaming

    (Korean)

    Country
    South Korea
    Design
    Other
    Licence
    Other
  451. Comparative analysis of distinct phenotypes in gambling disorder based on gambling preferences

    Moragas et al. · 2015 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 2,010
    Design
    Cross-sectional
    Licence
    CC BY
  452. How the Internet is Changing Gambling: Findings from an Australian Prevalence Survey

    Gainsbury et al. · 2015 · Australia

    (Korean)

    Country
    Australia
    Sample
    n = 15,006
    Design
    Cross-sectional
    Licence
    Quote only
  453. (Korean title)

    (Korean authors) · 2015 · South Korea

    (Korean)

    Country
    South Korea
    Design
    Other
    Licence
    Other
  454. Anger in pathological gambling: clinical, psychopathological, and personality correlates

    MN et al. · 2014 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 108
    Design
    Cross-sectional
    Licence
    Quote only
  455. Endogenous cortisol levels are associated with an imbalanced striatal sensitivity to monetary versus non-monetary cues in pathological gamblers

    Li et al. · 2014 · France

    (Korean)

    Country
    France
    Sample
    n = 37
    Design
    Cross-sectional
    Licence
    CC BY
  456. Neurobiological underpinnings of reward anticipation and outcome evaluation in gambling disorder

    Linnet · 2014 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 34
    Design
    Other
    Licence
    CC BY
  457. Nonhuman gamblers: lessons from rodents, primates, and robots

    Paglieri et al. · 2014 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    CC BY
  458. Time Devours Things: How Impulsivity and Time Affect Temporal Decisions in Pathological Gamblers

    Grecucci et al. · 2014 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 46
    Design
    Other
    Licence
    CC BY
  459. Insular activation during reward anticipation reflects duration of illness in abstinent pathological gamblers

    Tsurumi et al. · 2014 · Japan

    (Korean)

    Country
    Japan
    Sample
    n = 50
    Design
    Cross-sectional
    Licence
    CC BY
  460. A model-based analysis of impulsivity using a slot-machine gambling paradigm

    Paliwal et al. · 2014 · Germany

    (Korean)

    Country
    Germany
    Sample
    n = 47
    Design
    Other
    Licence
    CC BY
  461. The role of dopamine in risk taking: a specific look at Parkinson's disease and gambling

    Clark et al. · 2014 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    CC BY
  462. To play or not to play: A personal dilemma in pathological gambling

    Giorgetta et al. · 2014 · Italy

    (Korean)

    Country
    Italy
    Sample
    n = 40
    Design
    Other
    Licence
    Other
  463. Impulse control disorders and "behavioural addictions" in the ICD-11

    Grant et al. · 2014 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    Quote only
  464. Senior gambling in Hong Kong: through the lenses of Chinese senior gamblers – an exploratory study

    Ohtsuka et al. · 2014 · Hong Kong SAR China

    (Korean)

    Country
    Hong Kong SAR China
    Sample
    n = 18
    Design
    Other
    Licence
    CC BY
  465. Temperament and Impulsivity Predictors of Smoking Cessation Outcomes

    López-Torrecillas et al. · 2014 · Spain

    Also covers · Tobacco

    (Korean)

    Country
    Spain
    Sample
    n = 140
    Design
    Other
    Licence
    CC BY
  466. Is Pathological Gambling Moderated by Age?

    Granero et al. · 2014 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 2,309
    Design
    Cross-sectional
    Licence
    Quote only
  467. The prevalence and distribution of gambling problems in bipolar disorder in the United Kingdom

    Jones et al. · 2014 · United Kingdom

    (Korean)

    Country
    United Kingdom
    Sample
    n = 635
    Design
    Cross-sectional
    Licence
    CC BY
  468. Pathological and problem gambling in substance use treatment: A systematic review and meta-analysis

    Cowlishaw et al. · 2014 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Meta-analysis
    Licence
    Other
  469. Cognitive inflexibility in gamblers is primarily present in reward-related decision making

    Boog et al. · 2014 · Netherlands

    (Korean)

    Country
    Netherlands
    Sample
    n = 38
    Design
    Cross-sectional
    Licence
    CC BY
  470. Cognition and emotional decision-making in chronic low back pain: an ERPs study during Iowa gambling task

    Tamburin et al. · 2014 · Italy

    (Korean)

    Country
    Italy
    Sample
    n = 48
    Design
    Other
    Licence
    CC BY
  471. Video Game Addiction in Gambling Disorder: Clinical, Psychopathological, and Personality Correlates

    Jiménez-Murcia et al. · 2014 · Spain

    Also covers · Gaming

    (Korean)

    Country
    Spain
    Sample
    n = 193
    Design
    Cross-sectional
    Licence
    CC BY
  472. Is ''pop-up'' messaging in online slot machine gambling effective as a responsible gambling strategy?

    Auer et al. · 2014 · Austria

    Also covers · Gaming

    (Korean)

    Country
    Austria
    Sample
    n = 200,000
    Design
    Other
    Licence
    CC BY
  473. Mindfulness and problem gambling treatment

    Chen et al. · 2014 · Canada

    (Korean)

    Country
    Canada
    Sample
    n = 17
    Design
    Other
    Licence
    Other
  474. (Korean title)

    (Korean authors) · 2014 · Singapore

    Also covers · Gaming

    (Korean)

    Country
    Singapore
    Design
    Other
    Licence
    Other
  475. Dopaminergic and clinical correlates of pathological gambling in Parkinson's disease: a case report

    Callesen et al. · 2013 · Denmark

    (Korean)

    Country
    Denmark
    Sample
    n = 5
    Design
    Cross-sectional
    Licence
    CC BY
  476. (Korean title)

    (Korean authors) · 2013 · South Korea

    Also covers · Drugs

    (Korean)

    Country
    South Korea
    Design
    Other
    Licence
    Other
  477. The gambler's fallacy: a basic inhibitory process?

    Lyons et al. · 2013 · Canada

    Participants were slower to initiate movements on trial N + 1 when the target was the same as trial N, consistent with IOR. Participants with more pronounced IOR were more likely to switch betting behavior after a win than those with a smaller index. The IOR effect was robust both within and between participants in the partnered betting task. Participants were more likely to maintain their bet following an unsuccessful outcome, whether their own or their partner's. Individual IOR scores and the questionnaire both reliably predicted betting behavior, and within-person IOR indices covaried with the GF index.

    Country
    Canada
    Sample
    n = 30
    Design
    Other
    Licence
    CC BY
  478. How central is dopamine to pathological gambling or gambling disorder?

    Potenza · 2013 · Country not stated

    Also covers · Drugs

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    CC BY
  479. Pathological gamblers are more vulnerable to the illusion of control in a standard associative learning task

    Orgaz et al. · 2013 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 100
    Design
    Other
    Licence
    Quote only
  480. The Iowa Gambling Task in depression – what have we learned about sub-optimal decision-making strategies?

    Must et al. · 2013 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    CC BY
  481. Typologies of young pathological gamblers based on sociodemographic and clinical characteristics

    Jiménez-Murcia et al. · 2013 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 154
    Design
    Cross-sectional
    Licence
    Quote only
  482. Opioidergic and dopaminergic manipulation of gambling tendencies: a preliminary study in male recreational gamblers

    Porchet et al. · 2013 · United Kingdom

    Also covers · Drugs

    (Korean)

    Country
    United Kingdom
    Sample
    n = 62
    Design
    Other
    Licence
    CC BY
  483. Internet-based interventions for disordered gamblers: study protocol for a randomized controlled trial of online self-directed cognitive-behavioural motivational therapy

    Hodgins et al. · 2013 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 180
    Design
    Other
    Licence
    CC BY
  484. Pathological gambling in eating disorders: prevalence and clinical implications

    Jiménez-Murcia et al. · 2013 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 1,681
    Design
    Cross-sectional
    Licence
    Quote only
  485. (Korean title)

    (Korean authors) · 2013 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 286
    Design
    Cross-sectional
    Licence
    Other
  486. Problem gambling and family violence: family member reports of prevalence, family impacts and family coping

    Suomi et al. · 2013 · Australia

    (Korean)

    Country
    Australia
    Sample
    n = 120
    Design
    Cross-sectional
    Licence
    CC BY
  487. Reasons for using web-based counselling among family and friends impacted by problem gambling

    Rodda et al. · 2013 · Australia

    (Korean)

    Country
    Australia
    Sample
    n = 63
    Design
    Cross-sectional
    Licence
    CC BY
  488. The irrelevancy of game-type in the acquisition, development, and maintenance of problem gambling

    Griffiths et al. · 2013 · United Kingdom

    Also covers · Gaming

    (Korean)

    Country
    United Kingdom
    Design
    Other
    Licence
    CC BY
  489. The Functional Anatomy of Impulse Control Disorders

    Probst et al. · 2013 · Country not stated

    Also covers · Smartphone

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    CC BY
  490. Risky Behavior in Gambling Tasks in Individuals with ADHD – A Systematic Literature Review

    Groen et al. · 2013 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Meta-analysis
    Licence
    CC BY
  491. (Korean title)

    (Korean authors) · 2013 · Singapore

    (Korean)

    Country
    Singapore
    Design
    Cross-sectional
    Licence
    Other
  492. (Korean title)

    (Korean authors) · 2013 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 268
    Design
    Cross-sectional
    Licence
    Other
  493. (Korean title)

    (Korean authors) · 2012 · South Korea

    Also covers · Smartphone

    (Korean)

    Country
    South Korea
    Sample
    n = 222
    Design
    Cross-sectional
    Licence
    Other
  494. (Korean title)

    (Korean authors) · 2012 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 34,070
    Design
    Other
    Licence
    Other
  495. Age Differences in Neural Activity during Slot Machine Gambling: An fMRI Study

    McCarrey et al. · 2012 · Australia

    (Korean)

    Country
    Australia
    Sample
    n = 18
    Design
    Other
    Licence
    Quote only
  496. Interactions between Affective and Cognitive Processing Systems in Problematic Gamblers: A Functional Connectivity Study

    Holst et al. · 2012 · Netherlands

    (Korean)

    Country
    Netherlands
    Sample
    n = 31
    Design
    Other
    Licence
    CC BY
  497. Gambling on the stock market: an unexplored issue

    Granero et al. · 2012 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 1,470
    Design
    Cross-sectional
    Licence
    Quote only
  498. The role of loneliness and self-control in predicting problem gambling behaviour

    McQuade et al. · 2012 · Australia

    (Korean)

    Country
    Australia
    Sample
    n = 134
    Design
    Cross-sectional
    Licence
    Other
  499. A Randomized Controlled Trial of a Personalized Feedback Intervention for Problem Gamblers

    Cunningham et al. · 2012 · Canada

    The study found no evidence for the impact of normative personalized feedback. Participants who received the partial feedback (without norms) reduced the number of days they gambled compared to participants who did not receive the intervention. In the earlier pilot study, participants in the intervention group were losing 75% less overall than the control group and their maximum amount gambled on average was 50% smaller. Almost all pilot recipients (96%) recommended that the feedback be made available to other gamblers.

    Country
    Canada
    Sample
    n = 61
    Design
    Other
    Licence
    CC BY
  500. (Korean title)

    (Korean authors) · 2012 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 34,070
    Design
    Other
    Licence
    Other
  501. (Korean title)

    (Korean authors) · 2012 · South Korea

    (Korean)

    Country
    South Korea
    Design
    Other
    Licence
    Other
  502. (Korean title)

    (Korean authors) · 2012 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 286
    Design
    Cross-sectional
    Licence
    Other
  503. (Korean title)

    (Korean authors) · 2011 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 30
    Design
    Other
    Licence
    Other
  504. Motivation to change and pathological gambling: Analysis of the relationship with clinical and psychopathological variables

    Gómez-Peña et al. · 2011 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 531
    Design
    Cross-sectional
    Licence
    Quote only
  505. Pathological gambling: a neurobiological and clinical update

    Bowden-Jones et al. · 2011 · United Kingdom

    (Korean)

    Country
    United Kingdom
    Design
    Other
    Licence
    Other
  506. Gambling in Alberta: History, Current Status, and Socioeconomic Impacts

    Williams et al. · 2011 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    Other
  507. The appropriateness of using laboratories and student participants in gambling research

    Gainsbury et al. · 2011 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 251
    Design
    Other
    Licence
    Other
  508. (Korean title)

    (Korean authors) · 2011 · South Korea

    Also covers · Gaming

    (Korean)

    Country
    South Korea
    Design
    Other
    Licence
    Other
  509. (Korean title)

    (Korean authors) · 2011 · South Korea

    (Korean)

    Country
    South Korea
    Design
    Cross-sectional
    Licence
    Other
  510. Prize-based contingency management is efficacious in cocaine-abusing patients with and without recent gambling participation

    Petry et al. · 2010 · United States

    Also covers · Drugs

    (Korean)

    Country
    United States
    Sample
    n = 340
    Design
    Other
    Licence
    Other
  511. Implicit measures of attitudes toward gambling: An exploratory study

    Yi et al. · 2010 · Country not stated

    (Korean)

    Country
    Country not stated
    Sample
    n = 102
    Design
    Cross-sectional
    Licence
    CC BY
  512. (Korean title)

    (Korean authors) · 2009 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 890
    Design
    Cross-sectional
    Licence
    Other
  513. Is Lottery Gambling Addictive?

    Guryan et al. · 2009 · United States

    Also covers · Gaming

    (Korean)

    Country
    United States
    Design
    Other
    Licence
    Other
  514. Accountability and Social Responsibility in Ontario's Legal Gambling Regime

    Smith et al. · 2009 · Country not stated

    (Korean)

    Country
    Country not stated
    Design
    Qualitative
    Licence
    Quote only
  515. Problem gambling in Europe: An overview

    Griffiths · 2009 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Design
    Other
    Licence
    Other
  516. The Australian Twin Study of Gambling (OZ-GAM): Rationale, Sample Description, Predictors of Participation, and a First Look at Sources of Individual Differences in Gambling Involvement

    Slutske et al. · 2009 · Australia

    (Korean)

    Country
    Australia
    Sample
    n = 4,764
    Design
    Cross-sectional
    Licence
    Quote only
  517. Sex differences among treatment-seeking adult pathologic gamblers

    Granero et al. · 2009 · Spain

    (Korean)

    Country
    Spain
    Sample
    n = 286
    Design
    Cross-sectional
    Licence
    Quote only
  518. Impact of Survey Description, Administration Format, and Exclusionary Criteria on Population Prevalence Rates of Problem Gambling

    Williams et al. · 2009 · Canada

    (Korean)

    Country
    Canada
    Sample
    n = 3,028
    Design
    Other
    Licence
    Other
  519. The liberalization and (re)regulation of Dutch gambling markets: National consequences of the changing European context

    Kingma · 2008 · Netherlands

    (Korean)

    Country
    Netherlands
    Design
    Qualitative
    Licence
    Quote only
  520. Links Between Casino Proximity and Gambling Participation, Expenditure, and Pathology

    Sévigny et al. · 2008 · Canada

    (Korean)

    Country
    Canada
    Sample
    n = 8,842
    Design
    Cross-sectional
    Licence
    Other
  521. (Korean title)

    (Korean authors) · 2007 · South Korea

    (Korean)

    Country
    South Korea
    Design
    Other
    Licence
    Other
  522. Genetic and Environmental Contributions to Pathological Gambling Symptoms in a 10-Year Follow-Up

    Xian et al. · 2007 · United States

    (Korean)

    Country
    United States
    Sample
    n = 1,675
    Design
    Other
    Licence
    Other
  523. The Proportion of Ontario Gambling Revenue Derived From Problem Gamblers

    Williams et al. · 2007 · Canada

    (Korean)

    Country
    Canada
    Design
    Cross-sectional
    Licence
    Other
  524. (Korean title)

    (Korean authors) · 2006 · South Korea

    (Korean)

    Country
    South Korea
    Design
    Cross-sectional
    Licence
    Other
  525. (Korean title)

    (Korean authors) · 2006 · South Korea

    (Korean)

    Country
    South Korea
    Design
    Cross-sectional
    Licence
    Other
  526. (Korean title)

    (Korean authors) · 2005 · South Korea

    Also covers · Gaming

    (Korean)

    Country
    South Korea
    Sample
    n = 537
    Design
    Other
    Licence
    Other
  527. (Korean title)

    (Korean authors) · 2005 · South Korea

    Also covers · Gaming

    (Korean)

    Country
    South Korea
    Sample
    n = 82
    Design
    Other
    Licence
    Other
  528. (Korean title)

    (Korean authors) · 2004 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 515
    Design
    Cross-sectional
    Licence
    Other
  529. Seniors who gamble: A summary review of the literature 2003

    Munro et al. · 2003 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Design
    Meta-analysis
    Licence
    Quote only
  530. (Korean title)

    (Korean authors) · 2003 · South Korea

    (Korean)

    Country
    South Korea
    Sample
    n = 64
    Design
    Cross-sectional
    Licence
    Other
  531. A Review of The Gambling Literature in the Economic and Policy Domains

    Smith et al. · 2000 · Canada

    (Korean)

    Country
    Canada
    Design
    Other
    Licence
    Quote only
  532. Recent Research in the Socio-Cultural Domain of Gaming and Gambling: An Annotated Bibliography and Critical Overview

    McGowan et al. · 2000 · Country not stated

    Also covers · Gaming

    (Korean)

    Country
    Country not stated
    Design
    Meta-analysis
    Licence
    Quote only