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D2 · %

Game usage rate, past year (ages 10–64/65)

Definition

Share (%) of people who played a PC, mobile, console or arcade game at least once in about the year up to the survey — base: all general-public respondents (players and non-players).

How to read this indicator

KOCCA "Game User Survey" (approved national statistics). 2016–2022 ages 10–65 (the 2022 report also says 10–64 in places) · 2023 ages 10–64 · 2024 onward ages 10–69; this series uses the ages 10–64 value the reports give. The method changed a little every year (2023 sample 3,000 → 10,000 · 2024 larger online share) — compare years with caution. The −11.5%p in 2023 falls in the year of the design change.

Trend

⚠️ The survey population changed between rounds, so year-to-year comparison requires caution. Movement in the line may not reflect real change.

67.9201670.3201767.2201865.7201970.5202071.3202174.4202262.9202362.8202452.72025

Survey design changed (2023) — do not compare directly across the dashed line

  • 2016 Ages 10–65, n=3,045 · use since 2015-07 · p.13 · "2016 Game User Survey report" (PDF p.31) "Of people aged 10–65 (n=3,045) … 67.9% played games"
  • 2017 Ages 10–65, n=3,013 · p.11 · "2017 Game User Survey report" (PDF p.31) "70.3% played games, up 2.4%p from 67.9% in 2016"
  • 2018 Ages 10–65, n=3,020 · PC platform category redefined · p.11 · "2018 Game User Survey" (PDF p.27) "67.2% played games, down 3.1%p from 70.3% the year before"
  • 2019 Ages 10–65, n=3,037 · p.11 · "2019 Game User Survey" (PDF p.33) Figure 2-1 · Table 2-1 "65.7% played games, down 1.5%p from 67.2% the year before"
  • 2020 Ages 10–65, n=3,084 · p.11 · "2020 Game User Survey" (PDF p.37) "70.5% played games, up 4.8%p from 65.7% the year before"
  • 2021 Ages 10–65, n=3,000 · survey contractor changed · p.13 · "2021 Game User Survey" (PDF p.31) "Of all respondents (n=3,000) … 71.3% played games, up 0.8%p from the previous survey"
  • 2022 Ages 10–65 (parts of the report say 10–64), n=6,000 · p.13 · "2022 Game User Survey" (PDF p.35) "Of all respondents (n=6,000) … 74.4% played games … up 3.1%p"
  • 2023 Ages 10–64, n=10,000 · design-change year (face-to-face for ages 10–13 and 60–64) · p.13 · "2023 Game User Survey" (PDF p.37) "Of all respondents (n=10,000) … 62.9% played games … down 11.5%p"
  • 2024 Ages 10–64 basis (survey covers 10–69 · headline 59.9) · online for ages 15+ · p.13 · "2024 Game User Survey" (PDF p.35) Table 2-1 footnote "The 2024 game usage rate for ages 10–64 is 62.8%"
  • 2025 Ages 10–64 basis (survey covers 10–69 · headline 50.2) · p.15 · "2025 Game User Survey" (PDF p.41) Figure 2-1 note "The game usage rate for ages 10–64 was 62.8% in 2024 and 52.7% in 2025"

All observations

RegionPeriodGroupValueNoteSource
KR2016Total67.9 %Ages 10–65, n=3,045 · use since 2015-07 · p.13 · "2016 Game User Survey report" (PDF p.31) "Of people aged 10–65 (n=3,045) … 67.9% played games"View original ↗
KR2017Total70.3 %Ages 10–65, n=3,013 · p.11 · "2017 Game User Survey report" (PDF p.31) "70.3% played games, up 2.4%p from 67.9% in 2016"View original ↗
KR2018Total67.2 %Ages 10–65, n=3,020 · PC platform category redefined · p.11 · "2018 Game User Survey" (PDF p.27) "67.2% played games, down 3.1%p from 70.3% the year before"View original ↗
KR2019Total65.7 %Ages 10–65, n=3,037 · p.11 · "2019 Game User Survey" (PDF p.33) Figure 2-1 · Table 2-1 "65.7% played games, down 1.5%p from 67.2% the year before"View original ↗
KR2020Total70.5 %Ages 10–65, n=3,084 · p.11 · "2020 Game User Survey" (PDF p.37) "70.5% played games, up 4.8%p from 65.7% the year before"View original ↗
KR2021Total71.3 %Ages 10–65, n=3,000 · survey contractor changed · p.13 · "2021 Game User Survey" (PDF p.31) "Of all respondents (n=3,000) … 71.3% played games, up 0.8%p from the previous survey"View original ↗
KR2022Total74.4 %Ages 10–65 (parts of the report say 10–64), n=6,000 · p.13 · "2022 Game User Survey" (PDF p.35) "Of all respondents (n=6,000) … 74.4% played games … up 3.1%p"View original ↗
KR2023Total62.9 %Ages 10–64, n=10,000 · design-change year (face-to-face for ages 10–13 and 60–64) · p.13 · "2023 Game User Survey" (PDF p.37) "Of all respondents (n=10,000) … 62.9% played games … down 11.5%p"View original ↗
KR2024Total62.8 %Ages 10–64 basis (survey covers 10–69 · headline 59.9) · online for ages 15+ · p.13 · "2024 Game User Survey" (PDF p.35) Table 2-1 footnote "The 2024 game usage rate for ages 10–64 is 62.8%"View original ↗
KR2025Total52.7 %Ages 10–64 basis (survey covers 10–69 · headline 50.2) · p.15 · "2025 Game User Survey" (PDF p.41) Figure 2-1 note "The game usage rate for ages 10–64 was 62.8% in 2024 and 52.7% in 2025"View original ↗
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